GAME: AGE OF WAR 2
This is not the ultimate walkthrough of the game. This is merely the way I would play the game. It is guaranteed 100% successful. It may not be the most efficient way, but one of the most reliable.
UPGRADES
Unlock unit upgrade: This upgrade will allow you to unlock a certain unit which will differ per level, probably the armoured or anti-armour unit, with the exception of Level 7.
Income level upgrade: This upgrade will allow you to get more money per kill.
Support attack: This upgrade will allow your Support unit to deal more damage per hit.
Support range: This upgrade will allow your Support unit to have a longer range.
Infantry attack: This upgrade will allow your Infantry unit to deal more damage per hit.
Infantry armour: This upgrade will allow your Infantry unit to take more damage.
Anti-armour attack: This upgrade will allow your Anti-armour unit to deal more damage per hit.
Anti-armour armour: This upgrade will allow your Anti-armour unit to take more damage.
Armoured attack: This upgrade will allow your Armoured unit to deal more damage per hit.
Armoured attack: This upgrade will allow your Armoured unit to take more damage.
Turret attack: This upgrade will allow your Turret(s) to deal more damage per hit.
Turret range: This upgrade will allow your Turret(s) to have a longer range.
UNITS
Support: This unit will always do ranged attacks, meaning that they can hit enemies even if they are not engaging Close Quarters Combat (CQC). However, they usually have low HP and Attack power. These are (relatively) effective against Anti-armour units.
Infantry: This unit might sometimes do ranged attacks, depending on the level (or age) you are at. They have
average HP and Attack power. These are (relatively) effective against Support units.
Anti-armour: This unit might sometimes do ranged attacks, depending on the level (or age) you are at. The HP that the unit has varies from high to low, depending again on the level (or age) you are at. However, the Attack power of these units is usually above average.
Armoured: This unit might sometimes do ranged attacks, depending on the level (or age) you are at. The HP is always the highest of all the units (with the exception of Level 7). The Attack power is usually highest, sometimes second to the Anti-armour units.
Special: This type of soldier only exists in Level 7, and only after you've bought the unlock unit upgrade for that level. It's the God's Wrath, and although it has a super high Attack power and HP, it attacks very slowly, so it's not a very good thing to build up your army with these units (not only will it cost a bomb to make just one, you can only make a maximum of five at any point in time).
Level 1: Stone Age
You start off 2500 Gold. Upgrade your Anti-armour's Attack (400 Gold, 800 Gold) and Armour (300 Gold) and Income level (500 Gold). Then make 1 Speedy Dino and watch. When it dies, make another one. However, while making the Speedy Dinos, watch out for the enemy's Special (Meteorite Rain). While the Special is going on DO NOT make any new Speedy Dinos. They will just run out and get killed by the Special. After it's over, continue the strategy of making one Speedy Dino, letting it die fighting, making another Speedy Dino, letting it die fighting, etc etc. While this is going on, upgrade your Income level (1100 Gold), then Anti-armour's Armour (1700 Gold). By now you should probably have moved on to the next level.
Level 2: Greco-Roman Age
Make 1 Assault Spartan. When (and if) you have enough gold, upgrade your Income level (2000 Gold), then Anti-armour's Attack (2600 Gold). The Assault Spartan is rather weak compared to the Speedy Dino, so once the enemy has used up his special for this level (Zeus's Anger), mass manufacture Assault Spartans. There is a maximum of 10 units, so just make 10 Assault Spartans. If these 10 are not enough to last you through to the next level, make another Assault Spartan. Put simply, if your 10 Assault Spartans are all dead and you havn't got enough experience to go to the next level, make another Assault Spartan and monitor the situation closely.
Level 3: Egyptian Age
Make 1 Anubis Warrior. The Anubis Warrior is awesome (Highest Attack power and 2nd highest HP among the Egyptian units, with a relatively low cost), so basically you will be very safe if you have 1 guy on the field. Again, make sure that if the enemy is using his Special (Rage of the Desert), you shouldn't make any Anubis Warriors. If you have the gold, upgrade your Anti-armour's Armour (3500 Gold), then Armoured's Attack (300 Gold, 1700 Gold) and Armour (300 Gold, 1700 Gold).
Level 4: Medieval Age
Buy the Library so you can make Mages. The Mage has a notoriously low HP, but good power to make up for it. As usual, if the enemy uses the Special (Arrow Storm), don't make any Mages. If you have the gold, continue upgrading your Armoured's Attack and Armour (both 3500 Gold).
Level 5: Renaissance Age
Instead of making Anti-armour units, now you can start buying Armoured units. In this case, the Knights. The Knights are good because by now your enemy will be less advanced than you, so one chop will most likely kill an enemy Archer or Mage. By the way, you probably don't need anything else, so save the money up in case you suddenly need a large amount of money to buy new units. For this level, the Special is Angry King, but the enemy will probably not use it since he will still be in the Medieval Age when you level up.
Level 6: Modern Age
You can choose between getting Grenade Soldiers (Anti-armour) or Tanks (Armoured). Tanks will definitely kill all the enemy units on the field, and destroy part of the enemy camp. If you keep sending tanks in large numbers (i.e. not one at a time), the enemy will definitely die during this level. If you want to keep the enemy alive to continue to the next level, use tanks, but if you see that the enemy has low health (between 1-500), swap to Grenade Soldiers. The Special for this level will be Special Cargo, but your enemy will probably not use it, on the account that he is still in the Renaissance Age when you level up.
Level 7: Futuristic Age
You can choose again whether or not you want to use Mad Scientists (Anti-armour) or Anti Combat Suits (Armoured). However, bear in mind that this time, spamming 10 ACSs is not going to be good enough to destroy the enemy's fort if he has evolved to the Futuristic Age. If he were in the Modern Age, 10 ACSs would be enough. If you want to destroy the enemy fort, get 10 ACSs, and if one dies (beware of lagging), get another one. Just keep this up, and the enemy fort will definitely be finished. The Special for this level is Death Ray.
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