DON'T ESCAPE 3
Story: You're an astronaut in your spaceship, and that's all you remember. Everybody else on board is dead. Find out what happened on board your spaceship.
THE TRUTH / LOST IN SPACE / DECONTAMINATION
1. Click the panel to the right of the exit of the spaceship and select Restore Safety Protocols, Abort Ejection Procedure and Open Interior Door.
2. Exit the panel, and exit the Airlock.
3. Pick up the Personal Data Pad and look at the Map and Status.
4. Go left, and enter the Lab.
5. Pick up Log 4, Antibiotics from the first aid box, and the Empty Flask on the table.
6. Leave the Lab and head right five times to enter the Bridge.
7. Pick up the Fuse on the floor and click the machine in the middle. Access Mission Orders.
8. Click the machine to the left.
9. Head left 5 times and use the Fuse on the fuse box.
10. Head right 3 times and enter the Quarters.
11. Get Alcohol from the food dispenser.
12. Use the Flask on the Blood dripping from the dead guy.
13. Take the Knife out of the dead guy.
14. Go left into the toilet and take Detergent from the locker.
15. Go right twice and take the Disc, Fuel Tank and some Plant Leaves from the hydroponics garden.
16. Go left and exit the Quarters. Take the Plasma Torch attached to the empty fuel tank.
17. Combine the Plasma Torch with the Fuel Tank.
18. Go right and use the Knife on the Vent. Take the Key.
19. Go left 4 times and enter the Lab. Use the Key on the locker and take the Protective Glasses and Acid.
20. Mix the Antibiotics, Blood and Plant Leaves with the centrifugal mixer.
21. Use the Empty Flask on the centrifugal mixer to collect the mixture.
22. Leave the Lab. Use the Protective Glasses on yourself (i.e. your face).
23. Use the Fueled Plasma Torch on the door on the left.
24. Pull the lever.
25. Go left and pick up the Access Card on the floor.
26. Go right twice and enter the Airlock. Use the Access Card on the Spacesuit.
27. Exit the Airlock and go left twice. Use the Spacesuit on yourself.
28. Go left and enter the Life Support Room.
29. Pour the mixture into the fire sprinkler.
30. Use the Disc on the Workshop Station.
31. Click the Life Support Control and Activate Auxiliary Life Support.
32. Select Fire Sprinkler Maintenance and choose the Isolation Ward.
33. Click the Workshop Station and make the Portable Igniter and the Data Pad Mk II Processor.
34. Combine the Processor with the Personal Data Pad.
35. Exit the Life Support Room and go right. Open the Personal Data Pad and select Security Cam.
36. Decode the recording. Click the panel beside the astronaut, then the circuits inside said panel, then the panel furthest from the astronaut, then the green gas inside the fan.
37. Go right and enter the Lab. Use the Acid, Detergent and Alcohol on the centrifugal mixer.
38. Use the Empty Flask on the centrifugal mixer to collect the mixture.
39. Enter the Isolation Ward and pick up Log 5.
40. Open the locker and take the Explosives. Combine the Explosives with the mixture and the Portable Igniter.
41. Open the Personal Data Pad and select Security Cam. Decode the recording.
42. Click the doctor, then the blue diamond.
43. Exit the Isolation Ward and the Lab, then go right. Enter the Airlock.
44. Put on the Spacesuit, close the interior door, decompression, open the exterior door.
45. Click the open space, then open the panel with an exclamation mark and click the rope inside.
46. Head out into the open space. Move the space rubbish away until you find the blue diamond.
47. Go back into the spaceship, close the exterior door, restore pressure, open the interior door.
48. Exit the Airlock and go right twice. Decode the recording for the security camera.
49. Click the fuel tank, then the repairman.
50. Enter the Quarters and decode the recording for the security camera.
51. Click the man at the table. You should have the passcode by now.
52. Go right and enter the passcode into the panel near the door.
53. Enter the bunk and click on the green light switch near the door. Click the bloody spacesuit.
54. Click the helmet twice. Enjoy the cutscene.
55. Open the locker nearest to you and take the Captain's Access Card.
56. Leave the bunk and the Quarters. Go right to the Bridge.
57. Use the Captain's Access Card on the middle machine.
58. Open up the Last Log, and Deactivate Safety Protocols.
59. Go to the Isolation Ward and use both blue gems on the blue diamond behind the dead doctor.
60. Leave the Isolation Ward and the Lab. Go right twice and use the Explosive on the huge machine.
61. Open up the Personal Data Pad and Detonate.
HULL BREACH
1. Click the panel to the right of the exit of the spaceship and select Restore Safety Protocols, Abort Ejection Procedure and Open Interior Door.
2. Exit the panel, and exit the Airlock.
3. Pick up the Personal Data Pad and look at the Map and Status.
4. Go left, and enter the Lab.
5. Pick up Log 4, Antibiotics from the first aid box, and the Empty Flask on the table.
6. Leave the Lab and head right five times to enter the Bridge.
7. Pick up the Fuse on the floor and click the machine in the middle. Access Mission Orders.
8. Click the machine to the left.
9. Head left 5 times and use the Fuse on the fuse box.
10. Head right 3 times and enter the Quarters.
11. Get Alcohol from the food dispenser.
12. Use the Flask on the Blood dripping from the dead guy.
13. Take the Knife out of the dead guy.
14. Go left into the toilet and take Detergent from the locker.
15. Go right twice and take the Disc, Fuel Tank and some Plant Leaves from the hydroponics garden.
16. Go left and exit the Quarters. Take the Plasma Torch attached to the empty fuel tank.
17. Combine the Plasma Torch with the Fuel Tank.
18. Go right and use the Knife on the Vent. Take the Key.
19. Go left 4 times and enter the Lab. Use the Key on the locker and take the Protective Glasses and Acid.
20. Mix the Antibiotics, Blood and Plant Leaves with the centrifugal mixer.
21. Use the Empty Flask on the centrifugal mixer to collect the mixture.
22. Leave the Lab. Use the Protective Glasses on yourself (i.e. your face).
23. Use the Fueled Plasma Torch on the door on the left.
24. Pull the lever.
25. Go left and pick up the Access Card on the floor.
26. Go right twice and enter the Airlock. Use the Access Card on the Spacesuit.
27. Exit the Airlock and go left twice. Use the Spacesuit on yourself.
28. Go left and enter the Life Support Room.
29. Pour the mixture into the fire sprinkler.
30. Use the Disc on the Workshop Station.
31. Click the Life Support Control and Activate Auxiliary Life Support.
32. Select Fire Sprinkler Maintenance and choose the Isolation Ward.
33. Click the Workshop Station and make the Portable Igniter and the Data Pad Mk II Processor.
34. Combine the Processor with the Personal Data Pad.
35. Exit the Life Support Room and go right. Open the Personal Data Pad and select Security Cam.
36. Decode the recording. Click the panel beside the astronaut, then the circuits inside said panel, then the panel furthest from the astronaut, then the green gas inside the fan.
37. Go right and enter the Lab. Use the Acid, Detergent and Alcohol on the centrifugal mixer.
38. Use the Empty Flask on the centrifugal mixer to collect the mixture.
39. Enter the Isolation Ward and pick up Log 5.
40. Open the locker and take the Explosives. Combine the Explosives with the mixture and the Portable Igniter.
41. Open the Personal Data Pad and select Security Cam. Decode the recording.
42. Click the doctor, then the blue diamond.
43. Exit the Isolation Ward and the Lab, then go right. Enter the Airlock.
44. Put on the Spacesuit, close the interior door, decompression, open the exterior door.
45. Click the open space, then open the panel with an exclamation mark and click the rope inside.
46. Head out into the open space. Move the space rubbish away until you find the blue diamond.
47. Go back into the spaceship, close the exterior door, restore pressure, open the interior door.
48. Exit the Airlock and go right twice. Decode the recording for the security camera.
49. Click the fuel tank, then the repairman.
50. Enter the Quarters and decode the recording for the security camera.
51. Click the man at the table. You should have the passcode by now.
52. Go right and enter the passcode into the panel near the door.
53. Enter the bunk and click on the green light switch near the door. Click the bloody spacesuit.
54. Click the helmet twice. Enjoy the cutscene.
55. Open the locker nearest to you and take the Captain's Access Card.
56. Leave the bunk and the Quarters. Go right to the Bridge.
57. Use the Captain's Access Card on the middle machine.
58. Open up the Last Log, and Deactivate Safety Protocols.
59. Go to the Isolation Ward and use both blue gems on the blue diamond behind the dead doctor.
60. Use the Explosive on the blue diamond.
61. Open the Personal Data Pad and Detonate.
ESCAPE POD
1. Click the panel to the right of the exit of the spaceship and select Restore Safety Protocols, Abort Ejection Procedure and Open Interior Door.
2. Exit the panel, and exit the Airlock.
3. Pick up the Personal Data Pad and look at the Map and Status.
4. Go left, and enter the Lab.
5. Pick up Log 4, Antibiotics from the first aid box, and the Empty Flask on the table.
6. Leave the Lab and head right five times to enter the Bridge.
7. Pick up the Fuse on the floor and click the machine in the middle. Access Mission Orders.
8. Click the machine to the left.
9. Head left 5 times and use the Fuse on the fuse box.
10. Head right 3 times and enter the Quarters.
11. Get Alcohol from the food dispenser.
12. Use the Flask on the Blood dripping from the dead guy.
13. Take the Knife out of the dead guy.
14. Go left into the toilet and take Detergent from the locker.
15. Go right twice and take the Disc, Fuel Tank and some Plant Leaves from the hydroponics garden.
16. Go left and exit the Quarters. Take the Plasma Torch attached to the empty fuel tank.
17. Combine the Plasma Torch with the Fuel Tank.
18. Go right and use the Knife on the Vent. Take the Key.
19. Go left 4 times and enter the Lab. Use the Key on the locker and take the Protective Glasses and Acid.
20. Mix the Antibiotics, Blood and Plant Leaves with the centrifugal mixer.
21. Use the Empty Flask on the centrifugal mixer to collect the mixture.
22. Leave the Lab. Use the Protective Glasses on yourself (i.e. your face).
23. Use the Fueled Plasma Torch on the door on the left.
24. Pull the lever.
25. Go left and pick up the Access Card on the floor.
26. Go right thrice and use the Access Card to open the Escape Pod.
27. Enter the Escape Pod and click on the Escape Pod Computer.
28. Escape.
SPACED
1. Click the panel to the right of the exit of the spaceship and select eject.
If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.
If this guide has helped you out, you're welcome.
Wednesday, 19 August 2015
Don't Escape 2 walkthrough
DON'T ESCAPE 2
Story: The usual zombie apocalypse has occurred, and you and your friend have managed to get to an abandoned building. You are perfectly ok, but your friend has been bitten. Survive the night, and you'll be able to make your escape the next day (somehow).
Unlike the first game, the different endings are actually worth getting, so they're included below.
THE SAVIOR
1. Go left twice and get the Shovel.
2. Go right thrice and get a Key and a pair of Wires from the dumpster.
3. Click on the left wall, get a Bullet from the hole in the wall and a Metal Cutter.
4. Go right twice and exit the place.
5. Travel to the bottom right unknown destination (the Church).
6. Get a Bullet near the bottom of the second stick and the Axe.
7. Travel to the top right unknown destination (the Gas Station).
8. Get a Bullet on the floor and the empty Fuel Can.
9. Enter the shop and take the Batteries and the Water on the shelf.
10. Take the Painkillers from the first aid box.
11. Use the Axe on the door and enter.
12. Get a Bullet near the bottom of the sofa, and take the Rubber Hose.
13. Leave the place. Take the Coin from the Cash Register if you want, it doesn't make a difference.
14. Travel to the top left unknown destination (the Store).
15. Use the Metal Cutter on the Trolley.
16. Use the Trolley on the Fence Wire.
17. Enter the Store and take the Camera and the Alcohol.
18. Combine the Batteries and the Camera.
19. Exit the Store.
20. Look at the picture on the side of the Store.
21. Use the Camera on the picture to take a Photo of it.
22. Travel to the final unknown destination (the Car Crash).
23. Pick up the Gun and load the Bullets into it.
24. Use the Rubber Hose and the Fuel Can on the police car.
25. Travel to the Church.
26. Go inside the Church and use the Photo on the man (Father Bernard).
27. Exit the Church, and use the Trolley on the Bricks and the Cement.
28. Travel back to base and enter the building.
29. Give Bill (your friend) the Painkillers.
30. Use Water and Cement on the box of sand.
31. Use the Shovel on the box of sand to create mortar.
32. Go right twice and use the Shovel on the space outside the building. Dig the pit.
33. Go right and use the Fuel Can and the Wires on the Generator.
34. Travel to the Store and enter it.
35. Look into the hole in the floor.
36. Use the Shovel on the zombie.
37. Pick up the glasses and exit the Store.
38. Use the glasses on the survivor (Jeremy) standing near the trolleys.
39. Travel to the Car Crash.
40. Use the Axe on the woods behind the cars to get Sticks.
41. Travel back to base.
42. Use the Fence Wire on the broken gate.
43. Turn the generator on by clicking on it.
44. Go left and use the Sticks on the hole.
45. Go left and close the door. Lock it by using the Key on the door.
46. Go left and use the Bricks on the window.
47. Use the Alcohol and the Axe on Bill.
48. Go left and use the Metal Cutter on the padlock.
49. Open the trapdoor and enter the basement.
50. Close the hatch and click the Clock (The End).
THE GOVERNOR
1. Go left twice and get the Shovel.
2. Go right thrice and get a Key and a pair of Wires from the dumpster.
3. Click on the left wall, get a Bullet from the hole in the wall and a Metal Cutter.
4. Go right twice and exit the place.
5. Travel to the bottom right unknown destination (the Church).
6. Get a Bullet near the bottom of the second stick and the Axe.
7. Travel to the top right unknown destination (the Gas Station).
8. Get a Bullet on the floor and the empty Fuel Can.
9. Enter the shop and take the Batteries and the Water on the shelf.
10. Take the Painkillers from the first aid box.
11. Use the Axe on the door and enter.
12. Get a Bullet near the bottom of the sofa, and take the Rubber Hose.
13. Leave the place. Take the Coin from the Cash Register if you want, it doesn't make a difference.
14. Travel to the top left unknown destination (the Store).
15. Use the Metal Cutter on the Trolley.
16. Use the Trolley on the Fence Wire.
17. Enter the Store and take the Camera and the Alcohol.
18. Combine the Batteries and the Camera.
19. Exit the Store.
20. Look at the picture on the side of the Store.
21. Use the Camera on the picture to take a Photo of it.
22. Travel to the final unknown destination (the Car Crash).
23. Pick up the Gun and load the Bullets into it.
24. Use the Rubber Hose and the Fuel Can on the police car.
25. Travel to the Church.
26. Go inside the Church and use the Photo on the man (Father Bernard).
27. Exit the Church, and use the Trolley on the Bricks and the Cement.
28. Travel back to base and enter the building.
29. Give Bill (your friend) the Painkillers.
30. Use Water and Cement on the box of sand.
31. Use the Shovel on the box of sand to create mortar.
32. Go right twice and use the Shovel on the space outside the building. Dig the pit.
33. Go right and use the Fuel Can and the Wires on the Generator.
34. Travel to the Store and enter it.
35. Look into the hole in the floor.
36. Use the Shovel on the zombie.
37. Pick up the glasses and exit the Store.
38. Use the glasses on the survivor (Jeremy) standing near the trolleys.
39. Travel back to base.
40. Use the Fence Wire on the broken gate.
41. Turn the generator on by clicking on it.
42. Go left thrice and use the Bricks on the window.
43. Go right twice to the pit.
44. Use the Gun on Jeremy. Shoot Father Bernard too.
45. Use the Alcohol and the Gun (or Axe) on Bill.
46. Go left and use the Metal Cutter on the padlock.
47. Open the trapdoor and enter the basement.
48. Close the trapdoor and click the Clock (The End).
THE LONE WOLF
1. Go left twice and get the Shovel.
2. Go right thrice and get a Key and a pair of Wires from the dumpster.
3. Click on the left wall, get a Bullet from the hole in the wall and a Metal Cutter.
4. Go right twice and exit the place.
5. Travel to the bottom right unknown destination (the Church).
6. Get a Bullet near the bottom of the second stick and the Axe.
7. Travel to the top right unknown destination (the Gas Station).
8. Get a Bullet on the floor and the empty Fuel Can.
9. Enter the shop and take the Water on the shelf.
10. Take the Painkillers from the first aid box.
11. Use the Axe on the door and enter.
12. Get a Bullet near the bottom of the sofa, and take the Rubber Hose.
13. Leave the place. Take the Coin from the Cash Register if you want, it doesn't make a difference.
14. Travel to the top left unknown destination (the Store).
15. Use the Metal Cutter on the Trolley.
16. Use the Trolley on the Fence Wire.
17. Enter the Store and take the Alcohol.
18. Exit the Store.
19. Travel to the final unknown destination (the Car Crash).
20. Pick up the Gun and load the Bullets into it.
21. Use the Rubber Hose and the Fuel Can on the police car.
22. Travel to the Church.
23. Use the Trolley on the Bricks and the Cement.
24. Travel back to base and enter the building.
25. Use Water and Cement on the box of sand.
26. Use the Shovel on the box of sand to create mortar.
27. Use the Bricks on the window.
28. Go right thrice and use the Fence Wire on the broken gate.
29. Use the Wires and the Fuel Can on the generator.
30. Turn the generator on by clicking it.
31. Go left thrice and use the Axe on Bill.
32. Go left and use the Metal Cutter on the padlock.
33. Open the trapdoor and enter the basement.
34. Close the trapdoor and click the Clock (The End).
THE MERCIFUL
Give Bill the Painkillers, the Alcohol and shoot him with the Gun.
THE SURVIVOR
Essentially, as long as you survive, you get this achievement.
THE SHADOW
Using the gun will attract an additional 5 zombies to the 50 zombies that will arrive each time you use it, so it is not advisable to use it (not to mention it'll waste bullets). The steps above ensure that the gun is never used, so this achievement will be obtained anyway.
Alternatively, the Fuel Can can also be used on the red car at the Car Crash. Getting the red car will reduce the travelling time from 10 minutes to 2 minutes, and makes having the Trolley obsolete. However, the generator cannot be turned on, so if you really want the car, it is possible to still survive, but there will be more zombies since the fence is no longer powered by electricity.
If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.
If this guide has helped you out, you're welcome.
Story: The usual zombie apocalypse has occurred, and you and your friend have managed to get to an abandoned building. You are perfectly ok, but your friend has been bitten. Survive the night, and you'll be able to make your escape the next day (somehow).
Unlike the first game, the different endings are actually worth getting, so they're included below.
THE SAVIOR
1. Go left twice and get the Shovel.
2. Go right thrice and get a Key and a pair of Wires from the dumpster.
3. Click on the left wall, get a Bullet from the hole in the wall and a Metal Cutter.
4. Go right twice and exit the place.
5. Travel to the bottom right unknown destination (the Church).
6. Get a Bullet near the bottom of the second stick and the Axe.
7. Travel to the top right unknown destination (the Gas Station).
8. Get a Bullet on the floor and the empty Fuel Can.
9. Enter the shop and take the Batteries and the Water on the shelf.
10. Take the Painkillers from the first aid box.
11. Use the Axe on the door and enter.
12. Get a Bullet near the bottom of the sofa, and take the Rubber Hose.
13. Leave the place. Take the Coin from the Cash Register if you want, it doesn't make a difference.
14. Travel to the top left unknown destination (the Store).
15. Use the Metal Cutter on the Trolley.
16. Use the Trolley on the Fence Wire.
17. Enter the Store and take the Camera and the Alcohol.
18. Combine the Batteries and the Camera.
19. Exit the Store.
20. Look at the picture on the side of the Store.
21. Use the Camera on the picture to take a Photo of it.
22. Travel to the final unknown destination (the Car Crash).
23. Pick up the Gun and load the Bullets into it.
24. Use the Rubber Hose and the Fuel Can on the police car.
25. Travel to the Church.
26. Go inside the Church and use the Photo on the man (Father Bernard).
27. Exit the Church, and use the Trolley on the Bricks and the Cement.
28. Travel back to base and enter the building.
29. Give Bill (your friend) the Painkillers.
30. Use Water and Cement on the box of sand.
31. Use the Shovel on the box of sand to create mortar.
32. Go right twice and use the Shovel on the space outside the building. Dig the pit.
33. Go right and use the Fuel Can and the Wires on the Generator.
34. Travel to the Store and enter it.
35. Look into the hole in the floor.
36. Use the Shovel on the zombie.
37. Pick up the glasses and exit the Store.
38. Use the glasses on the survivor (Jeremy) standing near the trolleys.
39. Travel to the Car Crash.
40. Use the Axe on the woods behind the cars to get Sticks.
41. Travel back to base.
42. Use the Fence Wire on the broken gate.
43. Turn the generator on by clicking on it.
44. Go left and use the Sticks on the hole.
45. Go left and close the door. Lock it by using the Key on the door.
46. Go left and use the Bricks on the window.
47. Use the Alcohol and the Axe on Bill.
48. Go left and use the Metal Cutter on the padlock.
49. Open the trapdoor and enter the basement.
50. Close the hatch and click the Clock (The End).
THE GOVERNOR
1. Go left twice and get the Shovel.
2. Go right thrice and get a Key and a pair of Wires from the dumpster.
3. Click on the left wall, get a Bullet from the hole in the wall and a Metal Cutter.
4. Go right twice and exit the place.
5. Travel to the bottom right unknown destination (the Church).
6. Get a Bullet near the bottom of the second stick and the Axe.
7. Travel to the top right unknown destination (the Gas Station).
8. Get a Bullet on the floor and the empty Fuel Can.
9. Enter the shop and take the Batteries and the Water on the shelf.
10. Take the Painkillers from the first aid box.
11. Use the Axe on the door and enter.
12. Get a Bullet near the bottom of the sofa, and take the Rubber Hose.
13. Leave the place. Take the Coin from the Cash Register if you want, it doesn't make a difference.
14. Travel to the top left unknown destination (the Store).
15. Use the Metal Cutter on the Trolley.
16. Use the Trolley on the Fence Wire.
17. Enter the Store and take the Camera and the Alcohol.
18. Combine the Batteries and the Camera.
19. Exit the Store.
20. Look at the picture on the side of the Store.
21. Use the Camera on the picture to take a Photo of it.
22. Travel to the final unknown destination (the Car Crash).
23. Pick up the Gun and load the Bullets into it.
24. Use the Rubber Hose and the Fuel Can on the police car.
25. Travel to the Church.
26. Go inside the Church and use the Photo on the man (Father Bernard).
27. Exit the Church, and use the Trolley on the Bricks and the Cement.
28. Travel back to base and enter the building.
29. Give Bill (your friend) the Painkillers.
30. Use Water and Cement on the box of sand.
31. Use the Shovel on the box of sand to create mortar.
32. Go right twice and use the Shovel on the space outside the building. Dig the pit.
33. Go right and use the Fuel Can and the Wires on the Generator.
34. Travel to the Store and enter it.
35. Look into the hole in the floor.
36. Use the Shovel on the zombie.
37. Pick up the glasses and exit the Store.
38. Use the glasses on the survivor (Jeremy) standing near the trolleys.
39. Travel back to base.
40. Use the Fence Wire on the broken gate.
41. Turn the generator on by clicking on it.
42. Go left thrice and use the Bricks on the window.
43. Go right twice to the pit.
44. Use the Gun on Jeremy. Shoot Father Bernard too.
45. Use the Alcohol and the Gun (or Axe) on Bill.
46. Go left and use the Metal Cutter on the padlock.
47. Open the trapdoor and enter the basement.
48. Close the trapdoor and click the Clock (The End).
THE LONE WOLF
1. Go left twice and get the Shovel.
2. Go right thrice and get a Key and a pair of Wires from the dumpster.
3. Click on the left wall, get a Bullet from the hole in the wall and a Metal Cutter.
4. Go right twice and exit the place.
5. Travel to the bottom right unknown destination (the Church).
6. Get a Bullet near the bottom of the second stick and the Axe.
7. Travel to the top right unknown destination (the Gas Station).
8. Get a Bullet on the floor and the empty Fuel Can.
9. Enter the shop and take the Water on the shelf.
10. Take the Painkillers from the first aid box.
11. Use the Axe on the door and enter.
12. Get a Bullet near the bottom of the sofa, and take the Rubber Hose.
13. Leave the place. Take the Coin from the Cash Register if you want, it doesn't make a difference.
14. Travel to the top left unknown destination (the Store).
15. Use the Metal Cutter on the Trolley.
16. Use the Trolley on the Fence Wire.
17. Enter the Store and take the Alcohol.
18. Exit the Store.
19. Travel to the final unknown destination (the Car Crash).
20. Pick up the Gun and load the Bullets into it.
21. Use the Rubber Hose and the Fuel Can on the police car.
22. Travel to the Church.
23. Use the Trolley on the Bricks and the Cement.
24. Travel back to base and enter the building.
25. Use Water and Cement on the box of sand.
26. Use the Shovel on the box of sand to create mortar.
27. Use the Bricks on the window.
28. Go right thrice and use the Fence Wire on the broken gate.
29. Use the Wires and the Fuel Can on the generator.
30. Turn the generator on by clicking it.
31. Go left thrice and use the Axe on Bill.
32. Go left and use the Metal Cutter on the padlock.
33. Open the trapdoor and enter the basement.
34. Close the trapdoor and click the Clock (The End).
THE MERCIFUL
Give Bill the Painkillers, the Alcohol and shoot him with the Gun.
THE SURVIVOR
Essentially, as long as you survive, you get this achievement.
THE SHADOW
Using the gun will attract an additional 5 zombies to the 50 zombies that will arrive each time you use it, so it is not advisable to use it (not to mention it'll waste bullets). The steps above ensure that the gun is never used, so this achievement will be obtained anyway.
Alternatively, the Fuel Can can also be used on the red car at the Car Crash. Getting the red car will reduce the travelling time from 10 minutes to 2 minutes, and makes having the Trolley obsolete. However, the generator cannot be turned on, so if you really want the car, it is possible to still survive, but there will be more zombies since the fence is no longer powered by electricity.
If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.
If this guide has helped you out, you're welcome.
Don't Escape walkthrough
DON'T ESCAPE
Contrary to most games on the internet, this is a game about NOT escaping a room that you're in.
Story: You're a werewolf, and you must lock yourself inside a hut and prevent yourself from escaping and killing people in a nearby village at night.
It's too complicated to list all the endings since all of them save one means you've failed. The following steps are for getting the werewolf to lose 100% of his stamina.
1. Take the Rope left of the cupboard, which is next to the open door.
2. Go out.
3. Take the Axe, the Chopped Logs, the Mushroom near the bottom right of the screen and the Chain from under the roof of the hut.
4. Go back into the hut.
5. Close the door and turn left.
6. Take the Herb off the hook.
7. Use the Axe on the table. Pick up the Planks.
8. Turn left again.
9. Close the windows and lock them.
10. Open the 2nd most bottom drawer and take the Tinderbox.
11. Take the Silver Key from the green jacket.
12. Take the Gold Key from under the bed.
13. Turn right, and use the Gold Key on the locked chest. Open it, and take the Hammer and Nails.
14. Turn left. Use the Planks on the window, then the Hammer and Nails on the Planks.
15. Turn left. Use the Chopped Logs on the fireplace, then the Tinderbox on the fireplace.
16. Click on the darker panel near the bottom of the screen. It should lead you to a trapdoor.
17. Open the trapdoor, and take the Meat and the Spice.
18. Click outside the trapdoor to go back.
19. Put the Mushroom, Spice and Herb into the pot.
20. Pick up the Glass Bottle and use it on the pot.
21. Combine the Glass Bottle with the Meat.
22. Turn left, use the Silver Key on the door and click the cupboard to make it block the door.
23. Turn left, and use the Meat on the hook.
24. Use the Rope and the Chain on yourself (i.e. click your face).
25. Click the Hourglass (The End).
The Rope takes 10% stamina.
The Chain takes 15% stamina.
The Meat takes 5% stamina.
The Potion in the Meat takes an additional 20% stamina.
The Door takes 30% stamina.
The Lock on the Door takes the remaining 20% stamina.
Ironically, the werewolf still escapes, but is completely exhausted and has no energy to go frolicking in the nearby village, so he runs off into the woods...for that night.
If you want to get all the outcomes possible, then just leave out some of the abovementioned steps and the werewolf will have some stamina left. For every 10% stamina he has remaining, 1 more villager will die, changing the outcome of the game.
If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.
If this guide has helped you out, you're welcome.
Contrary to most games on the internet, this is a game about NOT escaping a room that you're in.
Story: You're a werewolf, and you must lock yourself inside a hut and prevent yourself from escaping and killing people in a nearby village at night.
It's too complicated to list all the endings since all of them save one means you've failed. The following steps are for getting the werewolf to lose 100% of his stamina.
1. Take the Rope left of the cupboard, which is next to the open door.
2. Go out.
3. Take the Axe, the Chopped Logs, the Mushroom near the bottom right of the screen and the Chain from under the roof of the hut.
4. Go back into the hut.
5. Close the door and turn left.
6. Take the Herb off the hook.
7. Use the Axe on the table. Pick up the Planks.
8. Turn left again.
9. Close the windows and lock them.
10. Open the 2nd most bottom drawer and take the Tinderbox.
11. Take the Silver Key from the green jacket.
12. Take the Gold Key from under the bed.
13. Turn right, and use the Gold Key on the locked chest. Open it, and take the Hammer and Nails.
14. Turn left. Use the Planks on the window, then the Hammer and Nails on the Planks.
15. Turn left. Use the Chopped Logs on the fireplace, then the Tinderbox on the fireplace.
16. Click on the darker panel near the bottom of the screen. It should lead you to a trapdoor.
17. Open the trapdoor, and take the Meat and the Spice.
18. Click outside the trapdoor to go back.
19. Put the Mushroom, Spice and Herb into the pot.
20. Pick up the Glass Bottle and use it on the pot.
21. Combine the Glass Bottle with the Meat.
22. Turn left, use the Silver Key on the door and click the cupboard to make it block the door.
23. Turn left, and use the Meat on the hook.
24. Use the Rope and the Chain on yourself (i.e. click your face).
25. Click the Hourglass (The End).
The Rope takes 10% stamina.
The Chain takes 15% stamina.
The Meat takes 5% stamina.
The Potion in the Meat takes an additional 20% stamina.
The Door takes 30% stamina.
The Lock on the Door takes the remaining 20% stamina.
Ironically, the werewolf still escapes, but is completely exhausted and has no energy to go frolicking in the nearby village, so he runs off into the woods...for that night.
If you want to get all the outcomes possible, then just leave out some of the abovementioned steps and the werewolf will have some stamina left. For every 10% stamina he has remaining, 1 more villager will die, changing the outcome of the game.
If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.
If this guide has helped you out, you're welcome.
Subscribe to:
Posts (Atom)