tag:blogger.com,1999:blog-85877107258261627862024-02-08T07:35:23.740-08:00Game walkthroughsUnknownnoreply@blogger.comBlogger14125tag:blogger.com,1999:blog-8587710725826162786.post-81009434590590352222015-08-19T21:11:00.000-07:002015-08-19T21:14:02.932-07:00Don't Escape 3 walkthrough<span style="font-size: x-large;"><b><u>DON'T ESCAPE 3</u></b></span><br />
<br />
Story: You're an astronaut in your spaceship, and that's all you remember. Everybody else on board is dead. Find out what happened on board your spaceship.<br />
<br />
<b><span style="font-size: large;">THE TRUTH / LOST IN SPACE / DECONTAMINATION</span></b><br />
1. Click the panel to the right of the exit of the spaceship and select Restore Safety Protocols, Abort Ejection Procedure and Open Interior Door.<br />
2. Exit the panel, and exit the Airlock.<br />
3. Pick up the Personal Data Pad and look at the Map and Status.<br />
4. Go left, and enter the Lab.<br />
5. Pick up Log 4, Antibiotics from the first aid box, and the Empty Flask on the table.<br />
6. Leave the Lab and head right five times to enter the Bridge.<br />
7. Pick up the Fuse on the floor and click the machine in the middle. Access Mission Orders.<br />
8. Click the machine to the left.<br />
9. Head left 5 times and use the Fuse on the fuse box.<br />
10. Head right 3 times and enter the Quarters.<br />
11. Get Alcohol from the food dispenser.<br />
12. Use the Flask on the Blood dripping from the dead guy.<br />
13. Take the Knife out of the dead guy.<br />
14. Go left into the toilet and take Detergent from the locker.<br />
15. Go right twice and take the Disc, Fuel Tank and some Plant Leaves from the hydroponics garden.<br />
16. Go left and exit the Quarters. Take the Plasma Torch attached to the empty fuel tank.<br />
17. Combine the Plasma Torch with the Fuel Tank.<br />
18. Go right and use the Knife on the Vent. Take the Key.<br />
19. Go left 4 times and enter the Lab. Use the Key on the locker and take the Protective Glasses and Acid.<br />
20. Mix the Antibiotics, Blood and Plant Leaves with the centrifugal mixer.<br />
21. Use the Empty Flask on the centrifugal mixer to collect the mixture.<br />
22. Leave the Lab. Use the Protective Glasses on yourself (i.e. your face).<br />
23. Use the Fueled Plasma Torch on the door on the left.<br />
24. Pull the lever.<br />
25. Go left and pick up the Access Card on the floor.<br />
26. Go right twice and enter the Airlock. Use the Access Card on the Spacesuit.<br />
27. Exit the Airlock and go left twice. Use the Spacesuit on yourself.<br />
28. Go left and enter the Life Support Room.<br />
29. Pour the mixture into the fire sprinkler.<br />
30. Use the Disc on the Workshop Station.<br />
31. Click the Life Support Control and Activate Auxiliary Life Support.<br />
32. Select Fire Sprinkler Maintenance and choose the Isolation Ward.<br />
33. Click the Workshop Station and make the Portable Igniter and the Data Pad Mk II Processor.<br />
34. Combine the Processor with the Personal Data Pad.<br />
35. Exit the Life Support Room and go right. Open the Personal Data Pad and select Security Cam.<br />
36. Decode the recording. Click the panel beside the astronaut, then the circuits inside said panel, then the panel furthest from the astronaut, then the green gas inside the fan.<br />
37. Go right and enter the Lab. Use the Acid, Detergent and Alcohol on the centrifugal mixer.<br />
38. Use the Empty Flask on the centrifugal mixer to collect the mixture.<br />
39. Enter the Isolation Ward and pick up Log 5.<br />
40. Open the locker and take the Explosives. Combine the Explosives with the mixture and the Portable Igniter.<br />
41. Open the Personal Data Pad and select Security Cam. Decode the recording.<br />
42. Click the doctor, then the blue diamond.<br />
43. Exit the Isolation Ward and the Lab, then go right. Enter the Airlock.<br />
44. Put on the Spacesuit, close the interior door, decompression, open the exterior door.<br />
45. Click the open space, then open the panel with an exclamation mark and click the rope inside.<br />
46. Head out into the open space. Move the space rubbish away until you find the blue diamond.<br />
47. Go back into the spaceship, close the exterior door, restore pressure, open the interior door.<br />
48. Exit the Airlock and go right twice. Decode the recording for the security camera.<br />
49. Click the fuel tank, then the repairman.<br />
50. Enter the Quarters and decode the recording for the security camera.<br />
51. Click the man at the table. You should have the passcode by now.<br />
52. Go right and enter the passcode into the panel near the door.<br />
53. Enter the bunk and click on the green light switch near the door. Click the bloody spacesuit.<br />
54. Click the helmet twice. Enjoy the cutscene.<br />
55. Open the locker nearest to you and take the Captain's Access Card.<br />
56. Leave the bunk and the Quarters. Go right to the Bridge.<br />
57. Use the Captain's Access Card on the middle machine.<br />
58. Open up the Last Log, and Deactivate Safety Protocols.<br />
59. Go to the Isolation Ward and use both blue gems on the blue diamond behind the dead doctor.<br />
60. Leave the Isolation Ward and the Lab. Go right twice and use the Explosive on the huge machine.<br />
61. Open up the Personal Data Pad and Detonate.<br />
<br />
<b><span style="font-size: large;">HULL BREACH</span></b><br />
1. Click the panel to the right of the exit of the spaceship and select Restore Safety Protocols, Abort Ejection Procedure and Open Interior Door.<br />
2. Exit the panel, and exit the Airlock.<br />
3. Pick up the Personal Data Pad and look at the Map and Status.<br />
4. Go left, and enter the Lab.<br />
5. Pick up Log 4, Antibiotics from the first aid box, and the Empty Flask on the table.<br />
6. Leave the Lab and head right five times to enter the Bridge.<br />
7. Pick up the Fuse on the floor and click the machine in the middle. Access Mission Orders.<br />
8. Click the machine to the left.<br />
9. Head left 5 times and use the Fuse on the fuse box.<br />
10. Head right 3 times and enter the Quarters.<br />
11. Get Alcohol from the food dispenser.<br />
12. Use the Flask on the Blood dripping from the dead guy.<br />
13. Take the Knife out of the dead guy.<br />
14. Go left into the toilet and take Detergent from the locker.<br />
15. Go right twice and take the Disc, Fuel Tank and some Plant Leaves from the hydroponics garden.<br />
16. Go left and exit the Quarters. Take the Plasma Torch attached to the empty fuel tank.<br />
17. Combine the Plasma Torch with the Fuel Tank.<br />
18. Go right and use the Knife on the Vent. Take the Key.<br />
19. Go left 4 times and enter the Lab. Use the Key on the locker and take the Protective Glasses and Acid.<br />
20. Mix the Antibiotics, Blood and Plant Leaves with the centrifugal mixer.<br />
21. Use the Empty Flask on the centrifugal mixer to collect the mixture.<br />
22. Leave the Lab. Use the Protective Glasses on yourself (i.e. your face).<br />
23. Use the Fueled Plasma Torch on the door on the left.<br />
24. Pull the lever.<br />
25. Go left and pick up the Access Card on the floor.<br />
26. Go right twice and enter the Airlock. Use the Access Card on the Spacesuit.<br />
27. Exit the Airlock and go left twice. Use the Spacesuit on yourself.<br />
28. Go left and enter the Life Support Room.<br />
29. Pour the mixture into the fire sprinkler.<br />
30. Use the Disc on the Workshop Station.<br />
31. Click the Life Support Control and Activate Auxiliary Life Support.<br />
32. Select Fire Sprinkler Maintenance and choose the Isolation Ward.<br />
33. Click the Workshop Station and make the Portable Igniter and the Data Pad Mk II Processor.<br />
34. Combine the Processor with the Personal Data Pad.<br />
35. Exit the Life Support Room and go right. Open the Personal Data Pad and select Security Cam.<br />
36. Decode the recording. Click the panel beside the astronaut, then the circuits inside said panel, then the panel furthest from the astronaut, then the green gas inside the fan.<br />
37. Go right and enter the Lab. Use the Acid, Detergent and Alcohol on the centrifugal mixer.<br />
38. Use the Empty Flask on the centrifugal mixer to collect the mixture.<br />
39. Enter the Isolation Ward and pick up Log 5.<br />
40. Open the locker and take the Explosives. Combine the Explosives with the mixture and the Portable Igniter.<br />
41. Open the Personal Data Pad and select Security Cam. Decode the recording.<br />
42. Click the doctor, then the blue diamond.<br />
43. Exit the Isolation Ward and the Lab, then go right. Enter the Airlock.<br />
44. Put on the Spacesuit, close the interior door, decompression, open the exterior door.<br />
45. Click the open space, then open the panel with an exclamation mark and click the rope inside.<br />
46. Head out into the open space. Move the space rubbish away until you find the blue diamond.<br />
47. Go back into the spaceship, close the exterior door, restore pressure, open the interior door.<br />
48. Exit the Airlock and go right twice. Decode the recording for the security camera.<br />
49. Click the fuel tank, then the repairman.<br />
50. Enter the Quarters and decode the recording for the security camera.<br />
51. Click the man at the table. You should have the passcode by now.<br />
52. Go right and enter the passcode into the panel near the door.<br />
53. Enter the bunk and click on the green light switch near the door. Click the bloody spacesuit.<br />
54. Click the helmet twice. Enjoy the cutscene.<br />
55. Open the locker nearest to you and take the Captain's Access Card.<br />
56. Leave the bunk and the Quarters. Go right to the Bridge.<br />
57. Use the Captain's Access Card on the middle machine.<br />
58. Open up the Last Log, and Deactivate Safety Protocols.<br />
59. Go to the Isolation Ward and use both blue gems on the blue diamond behind the dead doctor.<br />
60. Use the Explosive on the blue diamond.<br />
61. Open the Personal Data Pad and Detonate.<br />
<br />
<b><span style="font-size: large;">ESCAPE POD</span></b><br />
1. Click the panel to the right of the exit of the spaceship and select Restore Safety Protocols, Abort Ejection Procedure and Open Interior Door.<br />
2. Exit the panel, and exit the Airlock.<br />
3. Pick up the Personal Data Pad and look at the Map and Status.<br />
4. Go left, and enter the Lab.<br />
5. Pick up Log 4, Antibiotics from the first aid box, and the Empty Flask on the table.<br />
6. Leave the Lab and head right five times to enter the Bridge.<br />
7. Pick up the Fuse on the floor and click the machine in the middle. Access Mission Orders.<br />
8. Click the machine to the left.<br />
9. Head left 5 times and use the Fuse on the fuse box.<br />
10. Head right 3 times and enter the Quarters.<br />
11. Get Alcohol from the food dispenser.<br />
12. Use the Flask on the Blood dripping from the dead guy.<br />
13. Take the Knife out of the dead guy.<br />
14. Go left into the toilet and take Detergent from the locker.<br />
15. Go right twice and take the Disc, Fuel Tank and some Plant Leaves from the hydroponics garden.<br />
16. Go left and exit the Quarters. Take the Plasma Torch attached to the empty fuel tank.<br />
17. Combine the Plasma Torch with the Fuel Tank.<br />
18. Go right and use the Knife on the Vent. Take the Key.<br />
19. Go left 4 times and enter the Lab. Use the Key on the locker and take the Protective Glasses and Acid.<br />
20. Mix the Antibiotics, Blood and Plant Leaves with the centrifugal mixer.<br />
21. Use the Empty Flask on the centrifugal mixer to collect the mixture.<br />
22. Leave the Lab. Use the Protective Glasses on yourself (i.e. your face).<br />
23. Use the Fueled Plasma Torch on the door on the left.<br />
24. Pull the lever.<br />
25. Go left and pick up the Access Card on the floor.<br />
26. Go right thrice and use the Access Card to open the Escape Pod.<br />
27. Enter the Escape Pod and click on the Escape Pod Computer.<br />
28. Escape.<br />
<br />
<span style="font-size: large;"><b>SPACED</b></span><br />
1. Click the panel to the right of the exit of the spaceship and select eject.<br />
<br />
<br />
<br />
If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.<br />
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.<br />
If this guide has helped you out, you're welcome.Unknownnoreply@blogger.comtag:blogger.com,1999:blog-8587710725826162786.post-54224962947634985602015-08-19T19:56:00.000-07:002015-08-19T21:13:53.434-07:00Don't Escape 2 walkthrough<b><u><span style="font-size: x-large;">DON'T ESCAPE 2</span></u></b><br />
<br />
Story: The usual zombie apocalypse has occurred, and you and your friend have managed to get to an abandoned building. You are perfectly ok, but your friend has been bitten. Survive the night, and you'll be able to make your escape the next day (somehow).<br />
<br />
Unlike the first game, the different endings are actually worth getting, so they're included below.<br />
<br />
<span style="font-size: large;"><b>THE SAVIOR</b></span><br />
1. Go left twice and get the Shovel.<br />
2. Go right thrice and get a Key and a pair of Wires from the dumpster.<br />
3. Click on the left wall, get a Bullet from the hole in the wall and a Metal Cutter.<br />
4. Go right twice and exit the place.<br />
5. Travel to the bottom right unknown destination (the Church).<br />
6. Get a Bullet near the bottom of the second stick and the Axe.<br />
7. Travel to the top right unknown destination (the Gas Station).<br />
8. Get a Bullet on the floor and the empty Fuel Can.<br />
9. Enter the shop and take the Batteries and the Water on the shelf.<br />
10. Take the Painkillers from the first aid box.<br />
11. Use the Axe on the door and enter.<br />
12. Get a Bullet near the bottom of the sofa, and take the Rubber Hose.<br />
13. Leave the place. Take the Coin from the Cash Register if you want, it doesn't make a difference.<br />
14. Travel to the top left unknown destination (the Store).<br />
15. Use the Metal Cutter on the Trolley.<br />
16. Use the Trolley on the Fence Wire.<br />
17. Enter the Store and take the Camera and the Alcohol.<br />
18. Combine the Batteries and the Camera.<br />
19. Exit the Store.<br />
20. Look at the picture on the side of the Store.<br />
21. Use the Camera on the picture to take a Photo of it.<br />
22. Travel to the final unknown destination (the Car Crash).<br />
23. Pick up the Gun and load the Bullets into it.<br />
24. Use the Rubber Hose and the Fuel Can on the police car.<br />
25. Travel to the Church.<br />
26. Go inside the Church and use the Photo on the man (Father Bernard).<br />
27. Exit the Church, and use the Trolley on the Bricks and the Cement.<br />
28. Travel back to base and enter the building.<br />
29. Give Bill (your friend) the Painkillers.<br />
30. Use Water and Cement on the box of sand.<br />
31. Use the Shovel on the box of sand to create mortar.<br />
32. Go right twice and use the Shovel on the space outside the building. Dig the pit.<br />
33. Go right and use the Fuel Can and the Wires on the Generator.<br />
34. Travel to the Store and enter it.<br />
35. Look into the hole in the floor.<br />
36. Use the Shovel on the zombie.<br />
37. Pick up the glasses and exit the Store.<br />
38. Use the glasses on the survivor (Jeremy) standing near the trolleys.<br />
39. Travel to the Car Crash.<br />
40. Use the Axe on the woods behind the cars to get Sticks.<br />
41. Travel back to base.<br />
42. Use the Fence Wire on the broken gate.<br />
43. Turn the generator on by clicking on it.<br />
44. Go left and use the Sticks on the hole.<br />
45. Go left and close the door. Lock it by using the Key on the door.<br />
46. Go left and use the Bricks on the window.<br />
47. Use the Alcohol and the Axe on Bill.<br />
48. Go left and use the Metal Cutter on the padlock.<br />
49. Open the trapdoor and enter the basement.<br />
50. Close the hatch and click the Clock (The End).<br />
<br />
<span style="font-size: large;"><b>THE GOVERNOR</b></span><br />
1. Go left twice and get the Shovel.<br />
2. Go right thrice and get a Key and a pair of Wires from the dumpster.<br />
3. Click on the left wall, get a Bullet from the hole in the wall and a Metal Cutter.<br />
4. Go right twice and exit the place.<br />
5. Travel to the bottom right unknown destination (the Church).<br />
6. Get a Bullet near the bottom of the second stick and the Axe.<br />
7. Travel to the top right unknown destination (the Gas Station).<br />
8. Get a Bullet on the floor and the empty Fuel Can.<br />
9. Enter the shop and take the Batteries and the Water on the shelf.<br />
10. Take the Painkillers from the first aid box.<br />
11. Use the Axe on the door and enter.<br />
12. Get a Bullet near the bottom of the sofa, and take the Rubber Hose.<br />
13. Leave the place. Take the Coin from the Cash Register if you want, it doesn't make a difference.<br />
14. Travel to the top left unknown destination (the Store).<br />
15. Use the Metal Cutter on the Trolley.<br />
16. Use the Trolley on the Fence Wire.<br />
17. Enter the Store and take the Camera and the Alcohol.<br />
18. Combine the Batteries and the Camera.<br />
19. Exit the Store.<br />
20. Look at the picture on the side of the Store.<br />
21. Use the Camera on the picture to take a Photo of it.<br />
22. Travel to the final unknown destination (the Car Crash).<br />
23. Pick up the Gun and load the Bullets into it.<br />
24. Use the Rubber Hose and the Fuel Can on the police car.<br />
25. Travel to the Church.<br />
26. Go inside the Church and use the Photo on the man (Father Bernard).<br />
27. Exit the Church, and use the Trolley on the Bricks and the Cement.<br />
28. Travel back to base and enter the building.<br />
29. Give Bill (your friend) the Painkillers.<br />
30. Use Water and Cement on the box of sand.<br />
31. Use the Shovel on the box of sand to create mortar.<br />
32. Go right twice and use the Shovel on the space outside the building. Dig the pit.<br />
33. Go right and use the Fuel Can and the Wires on the Generator.<br />
34. Travel to the Store and enter it.<br />
35. Look into the hole in the floor.<br />
36. Use the Shovel on the zombie.<br />
37. Pick up the glasses and exit the Store.<br />
38. Use the glasses on the survivor (Jeremy) standing near the trolleys.<br />
39. Travel back to base.<br />
40. Use the Fence Wire on the broken gate.<br />
41. Turn the generator on by clicking on it.<br />
42. Go left thrice and use the Bricks on the window.<br />
43. Go right twice to the pit.<br />
44. Use the Gun on Jeremy. Shoot Father Bernard too.<br />
45. Use the Alcohol and the Gun (or Axe) on Bill.<br />
46. Go left and use the Metal Cutter on the padlock.<br />
47. Open the trapdoor and enter the basement.<br />
48. Close the trapdoor and click the Clock (The End).<br />
<br />
<span style="font-size: large;"><b>THE LONE WOLF</b></span><br />
1. Go left twice and get the Shovel.<br />
2. Go right thrice and get a Key and a pair of Wires from the dumpster.<br />
3. Click on the left wall, get a Bullet from the hole in the wall and a Metal Cutter.<br />
4. Go right twice and exit the place.<br />
5. Travel to the bottom right unknown destination (the Church).<br />
6. Get a Bullet near the bottom of the second stick and the Axe.<br />
7. Travel to the top right unknown destination (the Gas Station).<br />
8. Get a Bullet on the floor and the empty Fuel Can.<br />
9. Enter the shop and take the Water on the shelf.<br />
10. Take the Painkillers from the first aid box.<br />
11. Use the Axe on the door and enter.<br />
12. Get a Bullet near the bottom of the sofa, and take the Rubber Hose.<br />
13. Leave the place. Take the Coin from the Cash Register if you want, it doesn't make a difference.<br />
14. Travel to the top left unknown destination (the Store).<br />
15. Use the Metal Cutter on the Trolley.<br />
16. Use the Trolley on the Fence Wire.<br />
17. Enter the Store and take the Alcohol.<br />
18. Exit the Store.<br />
19. Travel to the final unknown destination (the Car Crash).<br />
20. Pick up the Gun and load the Bullets into it.<br />
21. Use the Rubber Hose and the Fuel Can on the police car.<br />
22. Travel to the Church.<br />
23. Use the Trolley on the Bricks and the Cement.<br />
24. Travel back to base and enter the building.<br />
25. Use Water and Cement on the box of sand.<br />
26. Use the Shovel on the box of sand to create mortar.<br />
27. Use the Bricks on the window.<br />
28. Go right thrice and use the Fence Wire on the broken gate.<br />
29. Use the Wires and the Fuel Can on the generator.<br />
30. Turn the generator on by clicking it.<br />
31. Go left thrice and use the Axe on Bill.<br />
32. Go left and use the Metal Cutter on the padlock.<br />
33. Open the trapdoor and enter the basement.<br />
34. Close the trapdoor and click the Clock (The End).<br />
<br />
<span style="font-size: large;"><b>THE MERCIFUL</b></span><br />
Give Bill the Painkillers, the Alcohol and shoot him with the Gun.<br />
<br />
<b><span style="font-size: large;">THE SURVIVOR</span></b><br />
Essentially, as long as you survive, you get this achievement.<br />
<br />
<span style="font-size: large;"><b>THE SHADOW</b></span><br />
Using the gun will attract an additional 5 zombies to the 50 zombies that will arrive each time you use it, so it is not advisable to use it (not to mention it'll waste bullets). The steps above ensure that the gun is never used, so this achievement will be obtained anyway.<br />
<br />
Alternatively, the Fuel Can can also be used on the red car at the Car Crash. Getting the red car will reduce the travelling time from 10 minutes to 2 minutes, and makes having the Trolley obsolete. However, the generator cannot be turned on, so if you really want the car, it is possible to still survive, but there will be more zombies since the fence is no longer powered by electricity.<br />
<br />
If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.<br />
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.<br />
If this guide has helped you out, you're welcome.Unknownnoreply@blogger.comtag:blogger.com,1999:blog-8587710725826162786.post-43673884121786184702015-08-19T06:58:00.000-07:002015-08-19T21:12:57.432-07:00Don't Escape walkthrough<b><u><span style="font-size: x-large;">DON'T ESCAPE</span></u></b><br />
<br />
Contrary to most games on the internet, this is a game about NOT escaping a room that you're in.<br />
<br />
Story: You're a werewolf, and you must lock yourself inside a hut and prevent yourself from escaping and killing people in a nearby village at night.<br />
<br />
It's too complicated to list all the endings since all of them save one means you've failed. The following steps are for getting the werewolf to lose 100% of his stamina.<br />
<br />
1. Take the Rope left of the cupboard, which is next to the open door.<br />
2. Go out.<br />
3. Take the Axe, the Chopped Logs, the Mushroom near the bottom right of the screen and the Chain from under the roof of the hut.<br />
4. Go back into the hut.<br />
5. Close the door and turn left.<br />
6. Take the Herb off the hook.<br />
7. Use the Axe on the table. Pick up the Planks.<br />
8. Turn left again.<br />
9. Close the windows and lock them.<br />
10. Open the 2nd most bottom drawer and take the Tinderbox.<br />
11. Take the Silver Key from the green jacket.<br />
12. Take the Gold Key from under the bed.<br />
13. Turn right, and use the Gold Key on the locked chest. Open it, and take the Hammer and Nails.<br />
14. Turn left. Use the Planks on the window, then the Hammer and Nails on the Planks.<br />
15. Turn left. Use the Chopped Logs on the fireplace, then the Tinderbox on the fireplace.<br />
16. Click on the darker panel near the bottom of the screen. It should lead you to a trapdoor.<br />
17. Open the trapdoor, and take the Meat and the Spice.<br />
18. Click outside the trapdoor to go back.<br />
19. Put the Mushroom, Spice and Herb into the pot.<br />
20. Pick up the Glass Bottle and use it on the pot.<br />
21. Combine the Glass Bottle with the Meat.<br />
22. Turn left, use the Silver Key on the door and click the cupboard to make it block the door.<br />
23. Turn left, and use the Meat on the hook.<br />
24. Use the Rope and the Chain on yourself (i.e. click your face).<br />
25. Click the Hourglass (The End).<br />
<br />
The Rope takes 10% stamina.<br />
The Chain takes 15% stamina.<br />
The Meat takes 5% stamina.<br />
The Potion in the Meat takes an additional 20% stamina.<br />
The Door takes 30% stamina.<br />
The Lock on the Door takes the remaining 20% stamina.<br />
Ironically, the werewolf still escapes, but is completely exhausted and has no energy to go frolicking in the nearby village, so he runs off into the woods...for that night.<br />
<br />
If you want to get all the outcomes possible, then just leave out some of the abovementioned steps and the werewolf will have some stamina left. For every 10% stamina he has remaining, 1 more villager will die, changing the outcome of the game.<br />
<br />
If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.<br />
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.<br />
If this guide has helped you out, you're welcome.Unknownnoreply@blogger.comtag:blogger.com,1999:blog-8587710725826162786.post-17707619176073975392012-01-28T04:39:00.000-08:002012-01-28T04:39:15.517-08:00Seven Deadly Sins walkthrough<span style="font-size: small;"><span><span><span><span><span><span><u><b><span style="font-size: x-large;">GAME: SEVEN DEADLY SINS </span></b></u></span></span></span></span></span></span></span><br />
<span style="font-size: small;"><span><span><span><span><span><span>You have 14 days to commit all 7 deadly sins (Lust, Pride, Greed, Sloth, Wrath, Gluttony, Envy).</span></span></span></span></span></span></span><br />
<span style="font-size: small;"><span><span><span><span><span><span><br />
</span></span></span></span></span></span></span><br />
<u><b><span style="font-size: large;"><span><span><span><span><span><span>LUST</span></span></span></span></span></span></span></b></u><br />
<span style="font-size: small;"><span><span><span><span><span><span>Get the leaf and watch in the forest, the shampoo in the hair saloon and get as drunk as you can without fainting. Talk to the girl with the black shirt (you can give this girl all the items that you can get for free, unlike the other two girls who might reject some of them). Give her all these stuff, and also buy some absinthes for her. You don't need to get the lust-o-meter to the maximum. After you give her 2 or 3 absinthes, walk out of wherever you are, and if the game asks you which girl you want, choose the girl with the black shirt. The next time you meet her ask her how she is, and if she asks you to get a beer, say yes. From here, you can either drink all the shots you can (note that if you spill one shot, you have to find the girl again) or you can just grab her tit. You can drink as many shots as you want, but you can grab her tit anytime you don't feel like trying to get the shots. Either way, you complete this sin.</span></span></span></span></span></span></span><br />
<span style="font-size: small;"><span><span><span><span><span><span><br />
</span></span></span></span></span></span></span><br />
<u><b><span style="font-size: large;"><span><span><span><span><span><span>PRIDE</span></span></span></span></span></span></span></b></u><br />
<span style="font-size: small;"><span><span><span><span><span><span>Get your looks to 30, then go talk to the guy standing on the stage and answer his questions in this order. No, Yes, I like my hair, Yes, I like my hair, No, No, I like my hair, Yes, Yes. Play the game, and try not to screw up. You will definitely win and complete the sin.</span></span></span></span></span></span></span><br />
<span style="font-size: small;"><span><span><span><span><span><span><br />
</span></span></span></span></span></span></span><br />
<u><b><span style="font-size: large;"><span><span><span><span><span><span>GREED</span></span></span></span></span></span></span></b></u><br />
<span style="font-size: small;"><span><span><span><span><span><span>Get past the two levels of your work place (just work and fire lousy people and hire people with maximum green bars). When you go into the door to talk to your boss take the $50. You complete this sin when you get the $50.</span></span></span></span></span></span></span><br />
<u><b><span style="font-size: large;"><span><span><span><span><span><span><br />
</span></span></span></span></span></span></span></b></u><br />
<u><b><span style="font-size: large;"><span><span><span><span><span><span>SLOTH</span></span></span></span></span></span></span></b></u><br />
<span style="font-size: small;"><span><span><span><span><span><span>Sleep while your health is full. You might have to try to sleep a few times before this can happen, but you will eventually complete this sin.</span></span></span></span></span></span></span><br />
<u><b><span style="font-size: large;"><span><span><span><span><span><span><br />
</span></span></span></span></span></span></span></b></u><br />
<u><b><span style="font-size: large;"><span><span><span><span><span><span>WRATH</span></span></span></span></span></span></span></b></u><br />
<span style="font-size: small;"><span><span><span><span><span><span>Fight your friend in the Nobody Inn. If you win, you complete this sin.</span></span></span></span></span></span></span><br />
<span style="font-size: small;"><span><span><span><span><span><span><br />
</span></span></span></span></span></span></span><br />
<u><b><span style="font-size: large;"><span><span><span><span><span><span>GLUTTONY</span></span></span></span></span></span></span></b></u><br />
<span style="font-size: small;"><span><span><span><span><span><span>Eat 8 burgers from McTrevors. When you puke you complete this sin.</span></span></span></span></span></span></span><br />
<span style="font-size: small;"><span><span><span><span><span><span><br />
</span></span></span></span></span></span></span><br />
<span style="font-size: small;"><span><span><span><span><span><span><u><b><span style="font-size: large;">ENVY</span></b></u></span></span></span></span></span></span></span><br />
<span style="font-size: small;"><span><span><span><span><span><span>Fight the old guy in the forest and get his binoculars. Go to the condominium and use the binoculars. The windows will light up randomly, so aim the binoculars at whichever window is lit up at the time. If you don't have enough time to complete this sin, try again.</span></span></span></span></span></span></span><br />
<br />
<span style="font-size: small;"><span><span><span><span><span><span>If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.</span><br />
<span>If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.<br />
If this guide has helped you out, you're welcome.</span></span></span></span></span> </span></span>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-8587710725826162786.post-7124250294501980052012-01-06T08:06:00.000-08:002012-01-06T08:06:09.192-08:00Death Row walkthrough<span style="font-size: x-large;"><u><b>GAME: DEATH ROW</b></u></span><br />
<br />
<u><b><span style="font-size: large;">STARTING OFF</span></b></u><br />
Hector starts off with 15 Health, 15 Mood, 15 Respect, 10 Work Ethic and $200.<br />
Your mission is to find all 8 clues before 15 days are up (and Hector dies).<br />
Buy all the furniture that you can. 7 of the clues can only be found after you've bought the furniture.<br />
Sleeping will let Hector regain Energy, but switching off the light will allow Hector to gain Mood. Allow him to gain 2 Mood, then 1 Mood, then switch it on again. This is because the next thing that will happen will make Hector get angry.<br />
Try to get Hector's Stats (i.e. Mood, Health, Work Ethic and Respect) to the maximum and not let them reach 0. If any of them reach 0, Hector will either die or kill himself. Also, your Stats will affect your Reformed percentage. A higher Reformed percentage will give you a higher chance of the Governor accepting your request.<br />
<br />
<u><span style="font-size: large;"><b>CLUES</b></span></u><br />
#1: Window<br />
#2: Blanket<br />
#3: Plant<br />
#4: Rug<br />
#5: Table<br />
#6: Newly-bought toilet (Not the old one)<br />
#7: TV<br />
#8: Dustbin<br />
<br />
<u><b><span style="font-size: large;">WORKING </span></b></u><br />
Immediately find Hector's favourite job. It could be any of the choices, so try until you know which one it is. Once you find it, make him work until he runs out of energy (or when the day ends). Note that occasionally Hector will do something dumb at work and he will be sent back to his cell (and something bad happens). With higher Work Ethic, Hector will work harder and faster, therefore the amount of cash he earns will increase.<br />
<br />
<br />
<u><b><span style="font-size: large;">FOOD</span></b></u><br />
Apple: +5 Health, -6 Mood, -$4<br />
Cheese: +4 Enegy, -4 Health, -$8<br />
Coffee: +6 Sleep, - 3 Health, -$8<br />
Hamburger: +12 Mood, -6 Health, -$12<br />
Donut: +15 Mood, +5 Health, -$20<br />
Cola: +15 Energy, -5 Health, -$10<br />
Broccoli: -10 Mood, +10 Health, -$18<br />
Chicken Bucket: +25 Mood, -10 Health, -$40<br />
Ice Cream: +15 Mood, - 7 Health, -$22<br />
<u><b><span style="font-size: large;"><br />
</span></b></u><br />
<u><b><span style="font-size: large;">BOOKS</span></b></u><span style="font-size: small;"> (Costs $60 per book, maximum 1 book at any one time.)</span><u><b><span style="font-size: large;"><br />
</span></b></u><br />
Healthy Living: +4 Health<br />
Improving your Mood: +4 Mood<br />
Respecting the Law: +4 Respect<br />
Working Harder: +4 Work Ethic<br />
Bomb making: -4 Mood<br />
After reading a few books, Hector will stop reading them until the next day.<br />
<br />
<span style="font-size: large;"><u><b>TV</b></u><span style="font-size: small;"> (Costs $150)</span><u><b><br />
</b></u></span><br />
Chance of: +4 Mood, +4 Work Ethic, -4 Respect, +4 Respect.<br />
After watching it a few times, there won't be any effect from the TV until the next day.<br />
<br />
<span style="font-size: large;"><u><b>COMPUTER</b></u></span><br />
Lessons: You have a chance of +20 Health, +20 Respect, +20 Work Ethic, -30 Mood.<br />
Game: There will be an increase of Mood.<br />
Hack the Pentagon: The computer will be confiscated, and you lose 90 Mood. Believe me, you don't want this. The computer costs $1200 and you'll work your ass off just so that you can get the computer again.<br />
Emailing the Governor: The Moment of truth has come. If you succeed, the Governor will email you the code to get you out of jail, and you just need to type the code into the bar found on the clues page to win the game. If you don't succeed...then Hector kills himself.<br />
<u><b><br />
</b></u><br />
<span style="font-size: large;"><u><b>CHEAT CODES</b></u></span><br />
If you want to be a loser...then fine. Type the following codes into the bar on the clues page.<br />
OLLIE29: Maxed Stats<br />
NESS28: $100000<br />
<br />
<span style="font-size: x-small;"><span style="font-size: small;"><span><span><span><span>If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.</span><br />
<span>If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.<br />
If this guide has helped you out, you're welcome.</span></span></span></span></span> </span>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-8587710725826162786.post-5244545006430762572012-01-04T05:00:00.000-08:002016-05-03T08:24:45.824-07:00Doodle God 2 walkthrough<span style="font-size: x-large;"><u><b>GAME: DOODLE GOD 2</b></u></span><br />
<br />
<span style="font-size: large;"><u><b>PART 1</b></u></span><br />
Refer to my Doodle God walkthrough for this part at http://seegamewalkthroughs.blogspot.com/2012/01/doodle-god-walkthrough.html.<br />
<span style="font-size: large;"><u><b><br />
</b></u></span><br />
<span style="font-size: large;"><u><b>PART 2</b></u></span><br />
Void (Starting element)<br />
Radio Wave (Void + Electricity)<br />
Radiation (Radio Wave + Radio Wave)<br />
Lightbulb (Glass + Void)<br />
Rocket (Airplane + Void)<br />
Plasma (Energy + Fire)<br />
Coffee (Energy + Seeds)<br />
Quicksilver (Water + Metal)<br />
Palm Tree (Sand + Tree)<br />
Philosopher's Stone (Demigod + Quicksilver)<br />
Laser (Fire + Radio Wave)<br />
TV (Radio Wave + Lightbulb)<br />
Sun (Plasma + Void)<br />
Satellite (Rocket + Void)<br />
CD (Book + Laser)<br />
Computer (Book + TV)<br />
Internet (Computer + Computer)<br />
Flower (Grass + Sun)<br />
Plutonium (Radiation + Metal)<br />
Cyborg (Human + Computer)<br />
Cellphone (Computer + Radio Wave)<br />
Apple (Flower + Tree)<br />
Sunflower (Flower + Sun)<br />
Nuclear Bomb (Plutonium + Weapon)<br />
Gold (Apple + Cellphone)<br />
<br />
<b><u><span style="font-size: large;">PART 3</span></u></b><br />
Commandments (Starting element)<br />
Absinthe (Alcohol + Grass)<br />
Tavern (Alcoholic + House)<br />
Pirate (Alcoholic + Ship)<br />
Pie (Apple + Dough)<br />
Virus (Bacteria + Human)<br />
Cheese (Bacteria + Milk)<br />
Cat (Beast + House)<br />
Dog (Beast + House)<br />
Knowledge (Book + Human)<br />
B-52 (Coffee + Vodka)<br />
Religion (Human + Commandments)<br />
Death Metal (Corpse + Electricity)<br />
Caviar (Egg + Fish)<br />
Sugar (Field + Reed)<br />
Soldier (Firearm + Warrior)<br />
Russian Roulette (Firearm + Vodka)<br />
Steak (Fire + Meat)<br />
Molotov Cocktail (Fire + Vodka)<br />
Clock (Glass + Sand)<br />
Ice (Glass + Water)<br />
Money (Gold + Paper)<br />
Work (Human + Money)<br />
Music (Human + Reed)<br />
Astronaut (Human + Rocket)<br />
Fun (Human + Sex)<br />
Censored (Sex + Sex)<br />
Alien (Life + Void)<br />
White Russian (Milk + Vodka)<br />
Tequila (Worm + Vodka)<br />
Sea (Water + Water)<br />
Rum (Alcohol + Pirate)<br />
Rock 'n' Roll (Alcohol + Music)<br />
Hangover (Alcoholic + Money)<br />
UFO (Alien + Rocket)<br />
Cookies (Bread + Sugar)<br />
Hacker (Computer + Virus)<br />
Octopus (Fish + Knowledge)<br />
Salt (Sea + Sun)<br />
Scientist (Human + Knowledge)<br />
Law (Religion + Human)<br />
Sin (Religion + Human)<br />
Ice Cream (Milk + Ice)<br />
Medicine (Virus + Knowledge)<br />
Bank (Money + Skyscraper)<br />
Antibiotics (Medicine + Bacteria)<br />
Debt (Bank + Money)<br />
Rat (Medicine + Beast)<br />
Ant (Beetle + Work)<br />
Games (Law + Fun)<br />
Policeman (Law + Soldier)<br />
Mechanism (Law + Tools)<br />
Freezer (Ice + Mechanism)<br />
Typewriter (Book + Mechanism)<br />
Credit Card (Debt + Money)<br />
Journalist (Human + Typewriter)<br />
<br />
<span style="font-size: x-small;"><span style="font-size: small;">If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.<br />
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.<br />
If this guide has helped you out, you're welcome.</span></span> Unknownnoreply@blogger.comtag:blogger.com,1999:blog-8587710725826162786.post-27036038896558846082012-01-04T03:38:00.000-08:002012-01-06T06:37:09.168-08:00Doodle Devil walkthough<span style="font-size: x-large;"><u><b>GAME: DOODLE DEVIL</b></u></span><br />
<br />
<span style="font-size: large;"><u><b>ELEMENTS</b></u></span><br />
Human (Starting element)<br />
Apple (Starting element)<br />
Knowledge (Human + Apple)<br />
Sin (Human + Apple)<br />
Water (Starting element)<br />
Fire (Starting element)<br />
Earth (Starting element)<br />
Air (Starting element)<br />
Man (Starting element)<br />
Woman (Starting element)<br />
Beast (Starting element)<br />
Chaos (Starting element)<br />
Darkness (Starting element)<br />
Light (Starting element)<br />
Order (Starting element)<br />
Sex (Man + Woman)<br />
Life (Man + Woman)<br />
Friendship (Man + Man)<br />
Death (Life + Man)<br />
Corpse (Life + Man)<br />
Lust (Sin + Sex)<br />
Zombie (Life + Corpse)<br />
Werewolf (Human + Beast)<br />
Steam (Fire + Water)<br />
Energy (Fire + Air)<br />
Lava (Fire + Earth)<br />
Stone (Water + Lava)<br />
Metal (Fire + Stone)<br />
Electricity (Energy + Metal)<br />
Pride (Sin + Sin)<br />
Book (Human + Knowledge)<br />
Politician (Human + Pride) <br />
Weapon (Human + Metal)<br />
Blood (Weapon + Human)<br />
Vampire (Blood + Human)<br />
Suffering (Human + Fire)<br />
Seeds (Apple + Earth) <br />
Tree (Seeds + Earth)<br />
Mushroom (Seeds + Earth)<br />
Grass (Seeds + Earth)<br />
Ash (Fire + Tree)<br />
Tobacco (Fire + Grass)<br />
House (Human + Stone)<br />
War (Politician + Pride)<br />
Worm (Earth + Life)<br />
Fish (Beast + Water)<br />
Frankenstein (Corpse + Electricity)<br />
Coffee (Seeds + Energy)<br />
Work (Coffee + Human)<br />
Sloth (Sin + Work)<br />
Car (Sloth + Human)<br />
Robot (Sloth + Knowledge)<br />
Angel (Light + Life)<br />
Prayer (Angel + Human)<br />
Heavens (Prayer + Human)<br />
Religion (Prayer + Human)<br />
Heresy (Religion + Sin)<br />
Psychology (Heresy + Human)<br />
Atheism (Heresy + Human)<br />
Diseases (Tobacco + Human)<br />
Rat (Beast + Diseases)<br />
Dove (Rat + Air)<br />
Sect (Heresy + Religion)<br />
Radio Wave (Electricity + Air)<br />
Food (Weapon + Beast)<br />
Gluttony (Food + Sin)<br />
Demon (Darkness + Beast)<br />
Soul (Demon + Human)<br />
Magic (Demon + Energy)<br />
Witch (Magic + Woman)<br />
Egg (Magic + Stone)<br />
Snake (Egg + Worm)<br />
Cthulhu (Water + Demon)<br />
Dragon (Magic + Egg)<br />
Hydra (Snake + Beast)<br />
Murder (Sin + Corpse)<br />
Wrath (Sin + Weapon)<br />
Inferno (Human + Murder)<br />
Money (Soul + Demon)<br />
Greed (Sin + Money)<br />
Theft (Sin + Money)<br />
Envy (Sin + Greed)<br />
Copyright (Demon + Order)<br />
Lawyer (Copyright + Human)<br />
Gambling (Human + Greed)<br />
Mechanism (Metal + Work)<br />
Censored (Sex + Mechanism)<br />
TV (Mechanism + Demon) <br />
Computer (TV + Book)<br />
Cellphone (Computer + Radio Wave)<br />
Internet (Computer + Computer)<br />
Artificial Intelligence (Life + Computer)<br />
Cyborg (Artificial Intelligence + Robot)<br />
Sulphur (Inferno + Air)<br />
Acid (Water + Sulphur)<br />
Oil (Earth + Knowledge)<br />
TNT (Oil + Acid)<br />
Bomb (TNT + Metal)<br />
Poison (Tobacco + Coffee)<br />
Nuclear Bomb (Mushroom + Bomb)<br />
<br />
<span style="font-size: small;">If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.<br />
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.<br />
If this guide has helped you out, you're welcome.</span>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-8587710725826162786.post-13738349345008549032012-01-03T06:41:00.000-08:002012-01-06T06:33:28.565-08:00Doodle God walkthrough<span style="font-size: x-large;"><b><u>GAME: DOODLE GOD</u></b></span><br />
<u><b><span style="font-size: large;">ELEMENTS</span></b></u><br />
Fire (Starting element)<br />
Air (Starting element)<br />
Water (Starting element)<br />
Earth (Starting element)<br />
Steam (Water + Air)<br />
Dust (Earth + Air)<br />
Energy (Fire + Air)<br />
Alcohol (Fire + Water)<br />
Lava (Fire + Earth)<br />
Swamp (Water + Earth)<br />
Life (Swamp + Energy)<br />
Bacteria (Life + Swamp)<br />
Worm (Bacteria + Swamp)<br />
Sulphur (Bacteria + Swamp)<br />
Weeds (Water + Life)<br />
Moss (Weeds + Swamp)<br />
Fern (Moss + Swamp)<br />
Grass (Moss + Earth)<br />
Reed (Grass + Swamp)<br />
Vodka (Alcohol + Water)<br />
Beetle (Worm + Earth)<br />
Snake (Worm + Swamp)<br />
Butterfly (Worm + Air)<br />
Ash (Dust + Fire)<br />
Ghost (Life + Ash)<br />
Stone (Lava + Water)<br />
Metal (Fire + Stone)<br />
Sand (Water + Stone)<br />
Seeds (Life + Sand)<br />
Tree (Seeds + Earth)<br />
Coal (Fire + Tree)<br />
Oil (Coal + Water)<br />
Plankton (Bacteria + Water)<br />
Shell (Plankton + Stone)<br />
Limestone (Shell + Stone)<br />
Clay (Swamp + Sand)<br />
Boiler (Steam + Metal)<br />
Glass (Fire + Sand)<br />
Scorpion (Beetle + Sand)<br />
Steam Engine (Boiler + Coal)<br />
Bricks (Fire + Clay)<br />
Treant (Life + Tree)<br />
Egg (Life + Stone)<br />
Dinosaur (Egg + Earth)<br />
Lizard (Egg + Swamp)<br />
Bird (Egg + Air)<br />
Phoenix (Fire + Bird)<br />
Electricity (Metal + Energy)<br />
Storm (Energy + Air)<br />
Thunder Bird (Storm + Bird)<br />
Fish (Snake + Water)<br />
Beast (Lizard + Earth)<br />
Human (Beast + Life)<br />
Wizard (Human + Energy)<br />
Demigod (Wizard + Energy)<br />
Corpse (Human + Fire)<br />
Zombie (Corpse + Life)<br />
Ghoul (Zombie + Corpse)<br />
Alcoholic (Human + Vodka)<br />
Tools (Human + Metal)<br />
Weapon (Tools + Metal)<br />
Hunter (Human + Weapon)<br />
Warrior (Hunter + Weapon)<br />
Domestic Animal (Human + Beast)<br />
Wool (Human + Domestic Animal)<br />
Meat (Human + Domestic Animal)<br />
Milk (Human + Domestic Animal)<br />
Sex (Human + Human)<br />
Blood (Dinosaur + Warrior)<br />
Vampire (Blood + Human)<br />
Werewolf (Vampire + Beast)<br />
Whale (Beast + Water)<br />
Dolphin (Beast + Fish)<br />
Poison (Tools + Scorpion)<br />
Poisoned Weapon (Poison + Weapon)<br />
Assasin (Poisoned Weapon + Human)<br />
Dragon (Dinosaur + Fire)<br />
Hero (Warrior + Dragon)<br />
Fabric (Tools + Wool)<br />
Clothes (Human + Fabric)<br />
Wood (Tools + Tree)<br />
Boat (Wood + Water)<br />
Ship (Boat + Wood)<br />
Steamship (Ship + Steam Engine)<br />
Frigate (Ship + Fabric)<br />
Wheel (Tools + Wood)<br />
Cart (Wood + Wheel)<br />
Locomotive (Cart + Steam Engine)<br />
Car (Cart + Oil)<br />
Airplane (Car + Air)<br />
Field (Tools + Earth)<br />
Wheat (Seeds + Field)<br />
Beer (Wheat + Alcohol)<br />
Flour (Wheat + Stone)<br />
Dough (Flour + Water)<br />
Bread (Dough + Fire)<br />
Tobacco (Grass + Fire)<br />
Paper (Reed + Tools)<br />
Cigarette (Paper + Tobacco)<br />
Fertilizer (Grass + Domestic Animal)<br />
Saltpetre (Fertilizer + Limestone)<br />
Gunpowder (Saltpetre + Sulphur)<br />
Firearm (Gunpowder + Weapon)<br />
Chariot (Beast + Cart)<br />
Feather (Bird + Hunter)<br />
Book (Feather + Paper)<br />
Mushroom (Weed + Earth)<br />
Golem (Life + Clay)<br />
Turtle (Egg + Sand)<br />
Ceramics (Human + Clay)<br />
Hut (Human + Stone)<br />
Cement (Limestone + Clay)<br />
Concrete (Cement + Water)<br />
House (Bricks + Concrete)<br />
Skyscraper (House + Glass)<br />
<br />
<span style="font-size: small;"><span><span><span><span>If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.</span><br />
<span>If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.<br />
If this guide has helped you out, you're welcome.</span></span></span></span> </span>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-8587710725826162786.post-50998369848356105842012-01-02T08:19:00.000-08:002012-01-06T06:32:10.728-08:00Portal Defenders walkthrough<u><b><span style="font-size: x-large;">GAME: PORTAL DEFENDERS</span></b></u><br />
<br />
<u><b><span style="font-size: large;">CHARACTERS</span></b></u>:<br />
TOM FULP (immediately available)<br />
Damage 7, Speed 3, Health 8, Special 2.<br />
DAN PALADIN (immediately available)<br />
Damage 3, Speed 8, Health 3, Special 7.<br />
APRIL FULP (Finish the game with Tom Fulp to unlock this character)<br />
Damage 3, Speed 9, Health 1, Special 3.<br />
BOB (Finish the game with Dan Paladin to unlock this character)<br />
Damage 9, Speed 1, Health 9, Special 3.<br />
LIL' JIM (Get 80% on the P-bot cleanup mini-game to unlock this character)<br />
Damage 5, Speed 5, Health 5, Special 5.<br />
MIKE (Finish the game without using bombs to unlock this character)<br />
Damage 5, Speed 4, Health 3, Special 9.<br />
<br />
<u><b><span style="font-size: large;">LEVELS </span></b></u><br />
<u><b>LEVEL 1</b></u>: 3 minions, then 3 minions with the boss. The 6 minions do not have any special powers, so just use your character to bash them up. The boss can throw a ball of yarn at you, so move away whenever there is a large target on the floor. You can use this to your advantage, though. You can move towards the minions or the boss, and let the boss throw the ball of yarn at you. It will explode on contact with the floor, so whoever it hits will definitely be injured.<br />
<u><b>LEVEL 2</b></u>: 3 minions, then 3 minions with the boss. The 6 minions are able to send big wheels on the floor towards you, but they stop after a few steps, so you can either jump to avoid them or move backwards. The boss can slam the floor, so if you are near him you will get smashed too. Jump or move away from the boss to avoid this. He will occasionally run to the top (or the bottom) of the arena and start punching blue goldfish at you. While doing this, he will move towards the opposite end, and when he reaches the end he will be panting. Also, the boss will also randomly stop in the middle of chasing you and just laugh randomly. Make use of these two chances to beat him up.<br />
<u><b>MINI-GAME 1</b></u>: You will be in the P-bot machine. Move the machine around to spread some foam on the floor. Try to move so that you can cover the maximum amount of floor before you run out of time.<br />
<u><b>LEVEL 3</b></u>: 3 minions, then 3 minions with the boss. The minions can blast some blue arrows at you, so to avoid them just move out of the way. The boss can hit you from rather far away, and can charge and smash into you. The boss can also shoot 3 missiles at you, so make use of this advantage by running and allowing the moving target to land on the space that the boss is at. The missiles will hit the boss.<br />
<u><b>MINI-GAME 2</b></u>: Jump on the slots. The correct alignment should be a crown, a pile of shit and a thumbs up. Then, some golden crowns, piles of shit and thumbs ups will fall from the sky. Go ahead and take them all, since they replenish your health. Hope you didn't eat any body parts that flew from your enemies (if any at all) just now.<br />
<u><b>LEVEL 4</b></u>: 2 minions, then 3 minions, then the 2 bosses. The 5 minions can send a red wave towards you, so move away if you don't want to be hit. The bosses, namely Stamper and Jeff, are completely different. Stamper runs fast and hits you by spinning round, and can shoot blue rings at you. When Jeff whistles, he will run over and Jeff will inflate him, and he floats around and drops pink bubbles, which will trap you if you don't get out of the way. Jeff, on the other hand, runs very slowly, and can either give you a fiery uppercut or a hook, or shoot a fireball at you. The trick is to hit Stamper first, and try to kill him. If he floats up, he will just float around until you hit him enough times to deflate him. When he is dead, turn your attention to Jeff. If you have lost any health, quickly eat all the body parts you can find.<br />
<u><b>LEVEL 5</b></u>: You face off with Wadolf, the boss. He will either karate chop you, or use his mouth and blast you with some blue light. If you manage to get in some hits, he will teleport away, and summon 2 zombies to fight you. These zombies are dangerous because they can eat the body parts that you might have left behind (since they're zombies) and they can still hit you while you're hitting them, unlike the other minions. Thank god that the maximum number of zombies at any one point of time is 3 zombies. You can make use of Wadolf's mouth to get rid of the zombies. While he is blasting away, lure the zombies into the light by standing on the other side of the light. While he is blasting, he's vulnerable to attacks, so if you're not being blasted, run behind Wadolf and beat him up. Unlike the other levels, you do not need to kill all the minions to pass the level. Therefore, killing Wadolf is the priority here, so if there are any zombies, ignore them and get to Wadolf.<br />
<br />
<u><b><span style="font-size: large;">MEDALS:</span></b></u><br />
FIRST BLOOD: Hit an enemy once.<br />
BIG FUZZY HUG: Kill BigFuzzyKitten.<br />
FISHMONGER: Kill Psycho-Goldfish.<br />
JUMP-MAN: Jump once.<br />
EXASPERATED: View the walkthrough (obviously not this one. Click on the medal icon.)<br />
CHAMBER MAID: Kill Mindchamber.<br />
KITTY LITTER: Finish level 1 without being hit.<br />
ZOMBIIEEZ: Eat 5 brains.<br />
AMBIGUOUS DUO: Kill Stamper and Jeff.<br />
NOSE DIVER: Lose every level.<br />
VEGAN: Don't eat anything at all.<br />
KING OF THE PORTAL: Kill Wadorf.<br />
BFFS: Finish the game with Tom and Dan.<br />
OVER-ACHIEVER: Finish the game with all 6 characters.<br />
FINESSER: Don't use any bombs.<br />
BOM-NIVORE: Kill the guy who made this level (BomToons).<br />
DOER OF RADICAL WRONG: Kill the level 3 minions.<br />
HORDE FIGHTER: Kill 20 zombies.<br />
JUGGLER: Get a juggle combo of 30.<br />
CREDITZ: Watch the entire credits without skipping.<br />
KONAMI: While waiting for the game to load, press in this order: up up down down left right left right.<br />
ZAMBONI: Get 80% for the P-bot's cleanup mini-game.<br />
HOLLOW WEINER: Finish the game in Halloween mode.<br />
<br />
<span style="font-size: small;"><span><span><span><span>If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.</span><br />
<span>If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.<br />
If this guide has helped you out, you're welcome.</span></span></span></span> </span>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-8587710725826162786.post-23971221872951179472011-12-30T06:19:00.000-08:002011-12-30T06:20:03.667-08:00Age of War 2 walkthrough<u><b><span style="font-size: x-large;">GAME: AGE OF WAR 2</span></b></u><br />
<span style="font-size: small;">This is not the ultimate walkthrough of the game. This is merely the way I would play the game. It is guaranteed 100% successful. It may not be the most efficient way, but one of the most reliable.</span><br />
<br />
<span style="font-size: large;"><u><b>UPGRADES</b></u></span><br />
Unlock unit upgrade: This upgrade will allow you to unlock a certain unit which will differ per level, probably the armoured or anti-armour unit, with the exception of Level 7.<br />
Income level upgrade: This upgrade will allow you to get more money per kill.<br />
Support attack: This upgrade will allow your Support unit to deal more damage per hit.<br />
Support range: This upgrade will allow your Support unit to have a longer range.<br />
Infantry attack: This upgrade will allow your Infantry unit to deal more damage per hit.<br />
Infantry armour: This upgrade will allow your Infantry unit to take more damage.<br />
Anti-armour attack: This upgrade will allow your Anti-armour unit to deal more damage per hit.<br />
Anti-armour armour: This upgrade will allow your Anti-armour unit to take more damage.<br />
Armoured attack: This upgrade will allow your Armoured unit to deal more damage per hit.<br />
Armoured attack: This upgrade will allow your Armoured unit to take more damage.<br />
Turret attack: This upgrade will allow your Turret(s) to deal more damage per hit.<br />
Turret range: This upgrade will allow your Turret(s) to have a longer range.<br />
<br />
<u><b><span style="font-size: large;">UNITS</span></b></u><br />
Support: This unit will always do ranged attacks, meaning that they can hit enemies even if they are not engaging Close Quarters Combat (CQC). However, they usually have low HP and Attack power. These are (relatively) effective against Anti-armour units.<br />
Infantry: This unit might sometimes do ranged attacks, depending on the level (or age) you are at. They have<br />
average HP and Attack power. These are (relatively) effective against Support units.<br />
Anti-armour: This unit might sometimes do ranged attacks, depending on the level (or age) you are at. The HP that the unit has varies from high to low, depending again on the level (or age) you are at. However, the Attack power of these units is usually above average.<br />
Armoured: This unit might sometimes do ranged attacks, depending on the level (or age) you are at. The HP is always the highest of all the units (with the exception of Level 7). The Attack power is usually highest, sometimes second to the Anti-armour units.<br />
Special: This type of soldier only exists in Level 7, and only after you've bought the unlock unit upgrade for that level. It's the God's Wrath, and although it has a super high Attack power and HP, it attacks very slowly, so it's not a very good thing to build up your army with these units (not only will it cost a bomb to make just one, you can only make a maximum of five at any point in time).<br />
<br />
<u><b><span style="font-size: large;">Level 1: Stone Age</span></b></u><br />
You start off 2500 Gold. Upgrade your Anti-armour's Attack (400 Gold, 800 Gold) and Armour (300 Gold) and Income level (500 Gold). Then make 1 Speedy Dino and watch. When it dies, make another one. However, while making the Speedy Dinos, watch out for the enemy's Special (Meteorite Rain). While the Special is going on DO NOT make any new Speedy Dinos. They will just run out and get killed by the Special. After it's over, continue the strategy of making one Speedy Dino, letting it die fighting, making another Speedy Dino, letting it die fighting, etc etc. While this is going on, upgrade your Income level (1100 Gold), then Anti-armour's Armour (1700 Gold). By now you should probably have moved on to the next level.<br />
<br />
<u><b><span style="font-size: large;">Level 2: Greco-Roman Age</span></b></u><br />
Make 1 Assault Spartan. When (and if) you have enough gold, upgrade your Income level (2000 Gold), then Anti-armour's Attack (2600 Gold). The Assault Spartan is rather weak compared to the Speedy Dino, so once the enemy has used up his special for this level (Zeus's Anger), mass manufacture Assault Spartans. There is a maximum of 10 units, so just make 10 Assault Spartans. If these 10 are not enough to last you through to the next level, make another Assault Spartan. Put simply, if your 10 Assault Spartans are all dead and you havn't got enough experience to go to the next level, make another Assault Spartan and monitor the situation closely.<br />
<br />
<u><b><span style="font-size: large;">Level 3: Egyptian Age</span></b></u><br />
Make 1 Anubis Warrior. The Anubis Warrior is awesome (Highest Attack power and 2nd highest HP among the Egyptian units, with a relatively low cost), so basically you will be very safe if you have 1 guy on the field. Again, make sure that if the enemy is using his Special (Rage of the Desert), you shouldn't make any Anubis Warriors. If you have the gold, upgrade your Anti-armour's Armour (3500 Gold), then Armoured's Attack (300 Gold, 1700 Gold) and Armour (300 Gold, 1700 Gold).<br />
<br />
<u><b><span style="font-size: large;">Level 4: Medieval Age</span></b></u><br />
Buy the Library so you can make Mages. The Mage has a notoriously low HP, but good power to make up for it. As usual, if the enemy uses the Special (Arrow Storm), don't make any Mages. If you have the gold, continue upgrading your Armoured's Attack and Armour (both 3500 Gold).<br />
<br />
<span style="font-size: large;"><u><b>Level 5: Renaissance Age</b></u></span><br />
Instead of making Anti-armour units, now you can start buying Armoured units. In this case, the Knights. The Knights are good because by now your enemy will be less advanced than you, so one chop will most likely kill an enemy Archer or Mage. By the way, you probably don't need anything else, so save the money up in case you suddenly need a large amount of money to buy new units. For this level, the Special is Angry King, but the enemy will probably not use it since he will still be in the Medieval Age when you level up.<br />
<br />
<span style="font-size: large;"><u><b>Level 6: Modern Age</b></u></span><br />
You can choose between getting Grenade Soldiers (Anti-armour) or Tanks (Armoured). Tanks will definitely kill all the enemy units on the field, and destroy part of the enemy camp. If you keep sending tanks in large numbers (i.e. not one at a time), the enemy will definitely die during this level. If you want to keep the enemy alive to continue to the next level, use tanks, but if you see that the enemy has low health (between 1-500), swap to Grenade Soldiers. The Special for this level will be Special Cargo, but your enemy will probably not use it, on the account that he is still in the Renaissance Age when you level up.<br />
<span style="font-size: large;"><u><b><br />
</b></u></span><br />
<span style="font-size: large;"><u><b>Level 7: Futuristic Age</b></u></span><br />
You can choose again whether or not you want to use Mad Scientists (Anti-armour) or Anti Combat Suits (Armoured). However, bear in mind that this time, spamming 10 ACSs is not going to be good enough to destroy the enemy's fort if he has evolved to the Futuristic Age. If he were in the Modern Age, 10 ACSs would be enough. If you want to destroy the enemy fort, get 10 ACSs, and if one dies (beware of lagging), get another one. Just keep this up, and the enemy fort will definitely be finished. The Special for this level is Death Ray.<br />
<br />
<span style="font-size: small;"><br />
<span><span><span>If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.</span><br />
<span>If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.<br />
If this guide has helped you out, you're welcome.</span></span></span></span>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-8587710725826162786.post-34546507434858109002011-12-29T05:28:00.000-08:002015-08-19T04:27:35.009-07:00Alice is Dead (parts 1, 2, 3) walkthrough<b><span style="font-size: x-large;"><u>GAME: ALICE IS DEAD (PARTS 1, 2, 3)</u></span></b><br />
<br />
<br />
<span style="font-size: large;"><u><b>Part 1</b></u></span><br />
1. Take the bottle on the floor.<br />
2. Take the lower bone from the skeleton's leg.<br />
3. Go left. Take the card in the hole.<br />
4. Go left, and left again. Break the shovel, and take the rock.<br />
5. Use the rock the sharpen the bone.<br />
6. Go left, and look at the door. Use your sharpened bone to pick the door.<br />
7. Go either right or left, then right. Go into the box, and through the door.<br />
8. Fill the bottle with acid.<br />
9. Go right. Insert the card into the card reader by the door.<br />
10. Go right. Throw the acid at the web in front of the blue caterpillar.<br />
11. Use the stick on the golden sap on the left of the caterpillar, and stick the broken glass to the sticky stick.<br />
12. Stab the blue caterpillar with the spear. Take the key.<br />
13. Go left, and use the key on the door.<br />
14. Look at the suitcase and key in the password 829203. End of the game...for now.<br />
<br />
<u><b><span style="font-size: large;">Part 2</span></b></u><br />
1. Take the strip of cloth from the bed.<br />
2. Take a piece of broken glass from the mirror.<br />
3. Flush the toilet, and while it's flushing look in the toilet bowl. Yes you read that right.<br />
4. Take the nut that has magically appeared in the water.<br />
5. Look at the pictures on the wall. The X ray pictures and the picture of a key.<br />
6. Wrap the broken glass with the strip of cloth.<br />
7. Go right and talk to the Mad Hatter.<br />
8. If you want to be nice, always go for the first option. If you want to piss the Hatter off, go for the second option.<br />
9. Go left and use your knife on Lewis.<br />
10. Use the nut on the new hole in Lewis.<br />
11. Click around on Lewis's stomach to find the soft spot, then use the knife to cut it open.<br />
12. Click on the key. Then stab the worm with the knife.<br />
13. Wait awhile, and you will be out of Lewis.<br />
14. Go right twice and open the door.<br />
15. Click on the black room. Try to ignore the sight of the dead guards.<br />
16. Go right. Look at the computer.<br />
17. Type UNLOCK MARCH.<br />
18. If you want to get the secret medal, type in OYSTERCLOUD.<br />
19. Go right and take the evidence from the safe.<br />
20. Go right and click the few buttons on the wall beside the picture. Change the picture so that the guy has a chicken head, a heart in his chest and his hand will be throwing a coin backwards.<br />
21. Wait awhile for the door to appear. Open the door, and use the button on the machine. End of game...for now.<br />
<br />
<u><b><span style="font-size: large;">Part 3</span></b></u><br />
1. Go into the city. Check your phone. Take the brick along the sidewalk, and the coin inside the drain.<br />
2. Look at the door. Break it open. If you want the Brain medal, use the coin on the alarm and just click on the red wire. Then click on the door. If you want the Brawn medal, you know what to do with the brick.<br />
3. Check the telephone on the table. You have some missed calls. Listen to them by pressing the play button.<br />
4. After you've heard the recordings, call the 2 numbers written on the paper beside the telephone.<br />
5. Leave the telephone. Check your phone. Get out of your place, and go forward.<br />
6. Take the pipe. If you want the Brain medal, go left and talk to Rulio. Always take the top option. Give Rulio the coin, and you'll get a mushroom. Go right twice and put the mushroom into the orange drink. Go left, then right and try to enter the bar. Go left, throw the pipe away and try again. If you want the Brawn medal, go right, smash the bouncers' faces with the pipe and try to enter the bar, go left and throw the pipe away, turn right and enter the bar.<br />
7. Check your phone. Go left into the kitchen and set the temperature to 90 degrees.<br />
8. Go right twice. Call the number on the mirror.<br />
9. Go back into the kitchen, and look at the new hole in the slot machine. Set the odds to 1 in 1. If you want to get the secret medal, skip this step.<br />
10. Go back into the kitchen, and play the slots. If you hadn't set the odds to 1 in 1, you're going to have to spin continuously until you get 3 grenades in a row, which might take some time but will definitely happen.<br />
11. Leave the kitchen, and go back into the toilet. Look at the cubicles, and enter the third cubicle.<br />
12. Enter the secret room, go right and try to enter the tubevator. Check your phone.<br />
13. Go left twice and check your phone.<br />
14. Go right and back out of the secret room. Go back to the toilet, the place in front of the singer and the kitchen and check for any tapes lying around. When you've found it, get out of the club and look in the dumpster. Go left and talk to Rulio.<br />
15. Go back all the way to the secret room, and go left. Play the videotapes on the TV screen on the dead guy's head.<br />
16. Go back to the tubevator and check your phone.<br />
17. Get back to the toilet, and check the lower middle box under the mirror, and take the "present".<br />
18. Go back to the tubevator, check your phone for the last time, and take the tubevator.<br />
19. You died. End of game...for real.<br />
<span style="font-size: small;"><br />
</span><br />
<span style="font-size: x-small;"><span style="font-size: small;">If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.<br />
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.<br />
If this guide has helped you out, you're welcome.</span> </span>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-8587710725826162786.post-1586487283480071122011-12-20T07:09:00.001-08:002013-06-14T07:56:37.209-07:00Madness Retaliation walkthrough<span style="font-size: x-large;"><u><b>GAME: MADNESS RETALIATION </b></u></span><br />
<br />
<span style="font-size: large;"><u><b>CLASSES</b></u></span><br />
Close Quarters Combatant (CQC): 1 AP less to use melee weapons and pistols.<br />
ASSAULT: 1 AP less to use pistols and Semi-Machine Guns (SMGs)<br />
HEAVY: 1 AP less to use shotguns, rifles and machines guns.<br />
<br />
<span style="font-size: large;"><u><b>WEAPONS AND GUNS</b></u></span><br />
<br />
<u><b>Melee weapons:</b></u><br />
Hand knife (Costs 2 AP, Range 1, Damage 3)<br />
Trench knife (Costs 2 AP, Range 1, Damage 4)<br />
Hand axe (Costs 2 AP, Range 1, Damage 5)<br />
Machette (Costs 2 AP, Range 2, Damage 4)<br />
Katana (Costs 2 AP, Range 1, Damage 8 (Hits area beside and behind the target))<br />
Warning sign (Costs 2 AP, Range 3, Damage 8 (Hits everybody in range))<br />
316 sword (Costs 3 AP, Range 2, Damage 12 (Ignores armour))<br />
Sanford's hook (Costs 2 AP, Range 8, Damage 4 (50% harder to evade at range))<br />
<br />
<u><b>Pistols:</b></u><br />
Glock 17 (Costs 2 AP, Range 4, Damage 2)<br />
Beretta 92 (Costs 2 AP, Range 4, Damage 3)<br />
Desert Eagle (Costs 2 AP, Range 4, Damage 4)<br />
Smith & Wesson Model 500 (Costs 2 AP, Range 4, Damage 4 (Ignores armour))<br />
<br />
<u><b>SMGs:</b></u><br />
Ingram Mac-10 (Costs 3 AP, Range 6, Damage 6)<br />
Heckler & Koch MP5 (Costs 3 AP, Range 7, Damage 5)<br />
<br />
<u><b>Shotguns:</b></u> (Hits area beside and behind target)<br />
Sawed-off (Costs 3 AP, Range 3, Damage 8)<br />
Mossberg 500 (Costs 3 AP, Range 4, Damage 6)<br />
Auto-shotgun (Costs 2 AP, Range 4, Damage 4)<br />
<br />
<u><b>Rifle:</b></u><br />
Steyr Aug (Costs 3 AP, Range 7, Damage 5 (Ignores armour))<br />
<br />
<u><b>Machine guns:</b></u> (Hits all targets in range)<br />
Bren gun (Costs 3 AP, Range 6, Damage 12)<br />
M60 (Costs 3 AP, Range 5, Damage 16)<br />
<br />
<span style="font-size: large;"><u><b>Clothes</b></u></span>:<br />
Gray shirt (No bonus)<br />
Sleeveless shirt (+ 2 HP)<br />
Fur-lined jacket (+ 2 HP)<br />
Bandage (+ 2 HP)<br />
Bloody bandages (+ 2 HP)<br />
Vest and knife belt (+ 1 AP gain)<br />
Assault armour (+ 25% armour, + 3 HP)<br />
Ammo and Camo (+ 2 max AP)<br />
Chestplate (+ 1 max AP, + 16 2/3% armour)<br />
1337 suit (+ 8 1/3% armour, + 2 HP)<br />
White tuxedo (+ 8 1/3% armour, + 2 HP, + 2 AP gain)<br />
ATP combat jacket (+ 16 2/3% armour, + 4 HP, + 1 AP gain)<br />
Hank's trench coat (+ 16 2/3% armour, + 3 max AP, + 1 AP gain, + 6 HP, Deflect attacks if using melee weapon)<br />
Sanford's camo shorts (+ 16 2/3% armour, + 1 HP, + 2 max AP, + 1 AP gain)<br />
Deimos's tac jacket (+ 1 max AP, - 1 HP, +1 gun range)<br />
Tattered rags (+ 12 HP)<br />
Bloody tatters (+ 12 HP)<br />
Dark tatters (+ 6 HP, + 16 2/3% armour)<br />
Heavy chestplate (+ 2 HP, + 33 1/3% armour, allows CQC or Assault to have Heavy's bonuses)<br />
Saucy's fancy suit (+3 AP gain, + 4 max AP)<br />
<br />
<span style="font-size: large;"><u><b>HEADGEAR</b></u></span><br />
No headgear (no bonus)<br />
Amber shades (+ 2 HP)<br />
Goggles (+ 2 HP)<br />
Head bandage (+ 2 HP)<br />
Bloody bandages (+ 2 HP)<br />
Night vision goggles (+ 1 AP gain, allows you to see in the dark)<br />
Assault helmet (+ 25% armour class, + 3 HP)<br />
Bandana (+ 2 max AP)<br />
Tac mask (allows you to see HP and armour class of enemies)<br />
1337 shades (+ 8 1/3% armour, + 2 HP)<br />
Terminator shades (+ 8 1/3% armour, + 2 HP, + 2 AP gain)<br />
ATP mask (+ 16 2/3% armour, + 4 HP, + 1 max AP)<br />
Hank's headgear (+ 6 HP, + 3 max AP, + 1 AP gain, + 16 2/3% armour, teleport for 1 AP within range or away when hit)<br />
Sanford's headgear (+ 16 2/3% armour, + 1 HP, + 2 max AP, + 1 AP gain, use hook to pull enemies to you and stun them)<br />
Deimos's headgear (+ 3 max AP, - 1 HP, + 1 to gun range)<br />
Clown make up (explode on death and deal massive damage to anybody nearby)<br />
Tricky's face (+ 6 HP, jump to anywhere for 1 AP within range)<br />
Zombie head (Regain full AP after killing an enemy with melee weapons once a turn)<br />
Jesus's head (+ 2 HP, + 33 1/3% armour, + 1 to gun range)<br />
Saucy's head (+ 3 AP gain, + 4 max AP, allows you to see enemy's armour class and HP)<br />
<span style="font-size: large;"><u><b><br />
</b></u></span><br />
<span style="font-size: large;"><u><b>SPECIAL ITEMS</b></u></span><br />
Medkit: Heals 8 HP. <br />
Super medkit: Heals 16 HP instead of 8 HP.<br />
Smoke grenade: Creates fog that causes enemies (and you) to miss. Lasts 1 turn.<br />
Flashbang: Stuns the enemies for 1 turn.<br />
Keycards: Opens doors and lifts that require keycards.<br />
Savior's halo: Doubles your HP and prevents enemies that you have fought before from respawning.<br />
Portable Improbability Drive (P.I.D.): Teleports you to another room, or brings back your dead guys in the middle of the battle if they get killed.<br />
JHP ammo: SMGs have 75% of stunning enemies (and yourself).<br />
Advanced scanner: (Allows you to see enemies' type, AP gain and max AP if wearing tac mask/Saucy's head)<br />
<br />
<span style="font-size: large;"><u><b>Level 1</b></u></span><br />
<span style="font-size: small;">1. Go to the 2nd room and take the gun from the locker. Equip it to CQC 1 (the one who doesn't have a gun).</span><br />
<span style="font-size: small;">2.</span> Go to the 3rd room and take the elevator up, and go right. Get the Bandana and the Assault helmet. Equip the Bandana to CQC 1, the helmet to CQC 2 and the bandage to Assault.<br />
3. Go right 1 room and back down the elevator, go right 4 rooms, take the elevator down and go right. Get the Beretta 92 and the Ingram Mac-10. Equip CQC 1 with the Beretta, and Assault with the Ingram.<br />
4. Go back up, and continue right 5 rooms. Get the Beretta 92 and equip it to CQC 2.<br />
5. Continue right to the last room (for now) and get the bloody bandages and the level 1 keycard.<br />
<br />
<span style="font-size: large;"><u><b>Level 2</b></u></span><br />
1.Go back to the 2nd elevator, go down and unlock the room on the right. Go in, get the 1337 outfit and equip CQC 1 with the suit, and the Assault with the shades.<br />
2. Go back to the locked elevator and unlock it, then go down one floor. Go right to the end, then get the Sawed-off shotgun and the Hand axe. Equip CQC 1 with the axe, CQC 2 with the Trench knife and Heavy with the shotgun.<br />
3.Go left 1 room, down and right 1 room. Get the Assault suit, and equip it to your CQC 2.<br />
4. Go left 3 rooms, down and right 3 rooms. Get the Vest and knife belt and the Desert eagle. Equip both to CQC 1, and the 1337 suit and Beretta to Assault.<br />
5. Go down, then right 3 rooms. Get the Machette, and equip it to CQC 2.<br />
6. Go left 6 rooms. Get the Beretta and equip it to Heavy.<br />
7. Go left 2 rooms and up 2 rooms. Just so you complete this part of the map.<br />
8. Go down 2 rooms and right 4 rooms. Go down, right and left 4 rooms. Get the Mossberg 500. You can equip it to Heavy, but I prefer using the Sawed-off instead.<br />
9. Go left 3 rooms, and smash the left wall by clicking on it 5 times.<br />
10. Go left 5 rooms and get the Steyr Aug. Equip it to Heavy.<br />
11. Go right, up and right 1 room. Get the Night vision goggles and the Chestplate. Equip Heavy with the goggles and the 1337 suit and Assault with the Chestplate. Break through the right wall.<br />
12. Go right 3 rooms and get the Tac mask and Hand axe. If you want you can equip Assault with Tac mask.<br />
13. Go left, up and right 2 rooms. Jesus is here.<br />
14. Kill all of Jesus's henchmen with CQC and Assault. Leave Heavy to use the rifle against Jesus.<br />
15. After Jesus has been hit 4 times, he will teleport back and summon 5 zombies to protect himself.<br />
16. Kill all the zombies, then get Heavy to use the rifle again.<br />
17. After hitting Jesus twice, he's dead. You got the Halo.<br />
18. Go left and get the 316 sword, Smith & Wesson Model 500 and the level 2 keycard. Equip CQC 1 with the sword and revolver, and CQC 2 with the Desert eagle.<br />
<br />
<span style="font-size: large;"><u><b>Level 3</b></u></span><br />
1. Turn the halo on, and go right 4 rooms. Unlock the room on the right, and continue right 1 room. Go up all the way, and go right 3 rooms and unlock the room on the right. Go right, and get Sanford's hook and camo shorts. Equip CQC 1 with the shorts, CQC 2 with the Vest and knife belt, Assault with the hook and Heavy with the Assault armour.<br />
2. Go left 12 rooms, then go up and right. Unlock the lift and go up. Get Deimos's tac jacket and Bren gun. Equip Heavy with the Bren gun.<br />
3. Go down, left, down and right 8 rooms, then down all the way. Go right 8 rooms, and unlock the right wall.<br />
4. Continue right 3 rooms, then take the lift down 1 floor. Smash the right wall and go right 2 rooms. Get the JHP ammo and Ammo and camo. Equip the Ammo and camo to Assault and the Chestplate to Heavy.<br />
5. Go left 2 rooms, then down 1 floor and left and smash the left wall. Continue left 1 room, then up and right. Get the Terminator shades, and the White tuxedo. Equip the shades to CQC 1, the tuxedo to CQC 2, the Vest and knife belt to Assault and the Ammo and camo to Heavy.<br />
6. Go left, down, right, down, left, up, left 4 rooms, down, left, right 6 rooms, down and smash the left wall.<br />
7. Go left 2 rooms, down and get the super medkit.<br />
8. Go up, right 2 rooms, down and left. Get the ATP outfit. Equip Assault with the whole outfit, and Heavy with the Vest and knife belt.<br />
9. Go right, up and right 3 rooms, up, right, left 3 rooms. Take the Level 3 keycard. 4 Mag Zombies will appear.<br />
10. Focus on one Mag zombie at a time. With any luck, you can kill one zombie per turn.<br />
<br />
<span style="font-size: large;"><u><b>Level 4 </b></u></span><br />
1. Go right 2 rooms, down, right 1 room and unlock the right wall. Go right 2 rooms, and take the teleporter up. Get the Auto-shotgun and equip it to Heavy.<br />
2. Go left 1 room, and unlock the right wall. Continue left 1 room, up, left 4 rooms, up 4 floors, left 8 rooms, up, right, up and left. Get Sanford's and Deimos's headgear. Equip Assault with Sanford's headgear.<br />
3. Return to the teleporter. Teleport yourself back to the place where you discovered the teleporter.<br />
4. Go left 6 rooms, up, left 5 rooms, up and left. Unlock the left wall.<br />
5. Before you continue, there are 3 types of clowns you need to know about. They are the Zombie clown, Saucy clown and the Stun clown. All of them will explode on them. However, what the effects are differs according to the type of clown. The clown's blast radius is two squares up, left, down and right of the clown, and 1 square diagonally around the clown. Think of diamonds.<br />
<br />
6. Exploding Saucy clowns will deal damage to your guys or enemies. However, they have the highest HP of all the clowns.<br />
<br />
7. Exploding Zombie clowns will deal damage to your guys, and also zombify any enemy within the blast radius. The zombified enemies will have double HP.<br />
<br />
8. Exploding Stun clowns will not deal damage to your guys, or anybody else. However, your guys may get stunned, no matter where your guys are.<br />
9. Go left 6 rooms, down, left 4 rooms, right, down, right 2 rooms, down and smash the right wall.<br />
10. Go right 2 rooms, then left 4 rooms. Tricky the clown is here.<br />
11. Ignore Tricky's henchmen, just get Assault to use the hook to hit and drag Tricky to you. After 3 hits, Tricky will be angry, and create a smokescreen. He will reappear with 2 clowns. Use a flashbang, and get your guys far away from those clowns. At the end of their turn, they will explode, and your men will either be injured, stunned or dead.<br />
12. Always get CQC 1 or 2 or Assault to use their melee weapons on Tricky. Melee weapons are more effective. Tricky will be amused if you use ballistics, but pissed if you use melee weapons.<br />
13. After a few hits, Tricky will start bringing more clowns into battle. As always, get your men far away, and use flashbangs.<br />
14. Keep an eye on the screen behind the battle. The amount of HP Tricky has will be displayed. When it starts saying that there is low energy, Tricky will start bringing more clowns into battle.<br />
15. When you kill Tricky, you get 2 P.I.D.s. The maximum number of P.I.D. is 30, and the only way to get more of these is to fight more enemies, so turn off the halo. Every time you kill a wave of enemies, you get 2 more P.I.D.s. When you've reached 30 P.I.D.s, switch on the halo. No need to waste time.<br />
16. Go left 1 room, get the Warning sign, the M60 and the Level 4 keycard. Equip the M60 to Heavy, and the sign to CQC 2.<br />
<br />
<u><b><span style="font-size: large;">Level 5</span></b></u><br />
1. Go left 1 room, then click on the Dead end sign. You will be in space. As soon as you can click anything, click the middle of the space again. If you are back in the room that says Dead end, repeat the clicking until you get to the second space room. In the second space room, move your mouse around the left of the middle space until you find a clickable space (but not the middle of the space). Click it, and you will find Jesus's outfit and a Bren gun. Equip the Bren gun, Heavy chestplate, Deimos's headgear or Jesus's head to CQC 2, and the White tuxedo and Demos's headgear or Jesus's head to Heavy.<br />
2. Go left, then go right 5 rooms, up, left 2 rooms, up, right 7 rooms, unlock the elevator and up 1 floor. Break the left wall, and go left.<br />
3. Go right, up, right 4 rooms, down, right 5 rooms, down 2 floors, unlock the right wall, right 6 rooms. Break the right wall. Go right. Get Hank's outfit (finally). Equip Hank's trench coat to CQC 1, Sanford's camo shorts to Assault and Hank's headgear to Heavy.<br />
4. Go left 7 rooms, up 2 floors, left 5 rooms, up, right 4 rooms, down, right, up, right, down, right, up, right, down.<br />
5. Go up, left, down, left, up 3 floors, left 13 rooms, down, left 3 rooms, down, left, unlock the elevator, up 2 floors, left. Get the M60 and the Advanced tac scanner. Equip CQC 2 with the M60.<br />
6. Go right, down 2 floors, right, up, right 3 rooms, up, right 14 rooms, unlock the elevator and go up.<br />
7. Congratulations! You've reached the maze. Explore it yourself, but in case you get stuck, follow this guide.<br />
8. Remember the first room that you're in now. This room will be known as the Room with Two Clowns (RTC). It will be used later for reference.<br />
9. There will be the room with the final battle. That room will be referred to as the Room with Auditor (RA).<br />
10. There will be a room with some graffiti, "DRDUULDBBB". This room will be referred to as the Room with Graffiti (RG).<br />
11. There will be a room with Saucy's outfit. It will be referred to as the Room with Saucy's Outfit (RSO).<br />
12. In order to get to RSO, from RTC, go left, then right 3 rooms. To return to RTC, go up.<br />
13. In order to solve the puzzle on your own, go to RG. From RTC, go left, then up.<br />
14. If you can't solve the puzzle, from RTC, go left, right, down, up, up, left, down, left, right, left.<br />
15. You're in RA. Make sure CQC 1 has the sword as the main weapon and not the sub weapon. To start the fight, take the vials of DNA from the locker.<br />
16. 1st wave. The enemies will attack you first. When it's your turn, attack them. They are not as hard as the game would like to portray, but don't waste any AP. If you can't reach a certain enemy, have another guy with a longer range attack him. You should be able to kill them in 1 turn, but in case you can't, then use a flashbang.<br />
17. 2nd wave. Your enemies will respawn, but the 1337 crew will be Magnified, and their HP doubled. However, this time it will be your turn to attack first. If you can't get all of them in one turn, use a flashbang. Use the AP that you have saved to maximize the attack, since your AP won't regenerate from the 1st wave.<br />
18. 3rd wave. Not much of a wave, just 2 Saucy Lords on their own. Notice the weapon that each Saucy Lord is holding. The weapon is of utmost importance, as this weapon is the only weapon that can injure the Saucy Lord holding it. Any other weapon will be useless against them. If you can't kill them in one turn, use a smoke grenade. Saucy Lords are immune to flashbangs.<br />
19. 4th wave. This time, you'll be up against a clown that, 2 Saucy Lords, 2 1337 agents, 2 ATP agents and a Mag Zombie. The Auditor will reorganize you, and put you at the right side of the screen, making it harder for you to hit all enemies. Also, he will make a smokescreen on the first turn, so most of your attacks will miss. Use your first move to take out the clown. If he dies, at least you won't be stunned since there is a smokescreen. If he dies, don't bother attacking the rest of them. Save your AP for when you can hit them most of the time. Whether or not you kill the clown, use a flashbang. This will prevent most of the enemy from attacking you, excluding the Saucy Lords. Kill all the enemies, and if you can't do it at one shot, use a flashbang and a smoke grenade at the end of each turn.<br />
20. 5th wave. You'll be up against the clones of Hank, Sanford and Deimos. Kill the Deimos clone first, since he will be throwing smoke grenades every time it's your turn to attack, making it hard to hit them. If you can't kill him on the first turn, use a flashbang, or don't. If you don't, make sure CQC 1 is nearest to him, and he'll attack him, and get his bullet deflected back at him, which will probably kill him after 1 or 2 hits. The Hank and Sanford clones are immune to it but the Deimos clone will be affected by flashbang, and therefore unable to attack you. However, once the Deimos clone is dead, use CQC 2, Assault and Heavy to kill the Sanford clone. If you can't kill the Sanford clone during the same turn that you killed the Deimos clone, don't bother using anything. Try to ensure that your CQC 1 is the nearest to the Hank and Sanford clones AND that his sword is the main weapon. That way, the Sanford clone's hook will be deflected back against him most of the time, and the Hank clone's katana might be deflected back against him, which he might deflect back, and so on. You get to watch some weird moves, and hear some weird sounds. If you kill the Sanford clone in the same turn, evacuate CQC 2, Assault and Heavy to the right corners of the room. Make sure that they stand apart and not together, or else the Hank clone's katana will be able to maximize its usefulness. Again, make sure CQC 1 is nearest to the Hank clone. Always use the super Medkit on the CQC 1 to ensure that he doesn't die. After a few times, Hank's clone will finally be killed, and your guys will take the vials of DNA and escape.<br />
21. However, you can choose not to follow step 20. Instead of fighting the clones, evacuate your guys to the right corners of the room, and position CQC 1 in the middle of the clones with full HP. The clones will attack CQC 1, and probably kill themselves in the process. Once the Deimos clone is dead, get CQC 1 to use his sword against the Hank clone.<br />
END OF GAME.<br />
<br />
<span style="font-size: small;">If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.<br />
If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.<br />
If this guide has helped you out, you're welcome. </span>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-8587710725826162786.post-29143798433351595222011-12-20T07:01:00.000-08:002011-12-28T06:28:20.413-08:00Stick War walkthrough<span style="font-size: x-large;"><u><b>GAME: STICK WAR</b></u></span><br />
<span style="font-size: small;">This is not the ultimate walkthrough of the game. This is merely the way I would play the game. It is guaranteed 100% successful. It may not be the most efficient way, but one of the most reliable.</span><br />
<br />
<span style="font-size: small;"><span style="font-size: large;"><u><b>CHARACTERS</b></u></span></span><br />
<span style="font-size: small;">MINER. This guy will get you money to buy units. You will get at least 1 miner every time you start a new level. If your miner dies, don't worry. You still gain money (albeit at a very slow rate), so when you have enough money buy a miner. Costs 250 gold.</span><br />
<span style="font-size: small;">SWORDWRATH. This guy is your most basic unit. However, I feel that this guy is one of the most important guys around. Costs 150 gold.</span><br />
<span style="font-size: small;">ARCHIDON. This guy is your archer. I think that this guy is rather useless, since it takes ages for him to fire, and you can't take charge of this guy because trying to shoot the arrow manually is torturing. Costs 400 gold.</span><br />
<span style="font-size: small;">SPEARTON. This guy is your upgraded version of the swordwrath. He can throw the spear and use a knife instead. Again, if you upgraded the swordwrath you don't need this guy. Costs 400 gold.</span><br />
<span style="font-size: small;">MAGIKILL. This guy is a mage. He can stun enemies and summon minions to attack them. This guy's really really useless because he can't actually damage the enemy, and his minions are useless (see below). Costs 1200 gold.</span><br />
<span style="font-size: small;">MINIONS. This guys are lousier than the swordwrath. These guys cannot be upgraded, so that means that they really, really suck at fighting. You can only use these guys if you actually deployed a magikill.</span><br />
<span style="font-size: small;">GIANT. This guy is very good for smashing down the enemy statue. He also stuns the enemies he smashes. He walks really slowly, but has a freaking high health. Costs 1400 gold.</span><br />
<span style="font-size: small;"><br />
</span><br />
<u><b><span style="font-size: large;">STATES OF WAR:</span></b></u><br />
<span style="font-size: small;">MAN THE FORT: Your default state at the start of every level. Your units won't attack the enemy statue, but if the enemy units approach your statue they will attack the enemy units.</span><br />
<span style="font-size: small;">ATTACK: Your units will run to the enemy statue and attack it.</span><br />
<span style="font-size: small;">DEFENCE: Your units (including the miners) run back behind the line of arrows. Some archers will appear (depending on how many units you have, not how many archidons you have) and they will shoot arrows at the enemy units that approach your statue.</span><br />
<br />
<span style="font-size: large;"><u><b>HOW TO KILL</b></u></span><br />
<span style="font-size: small;">MINER: It's really quite simple. If the miner is near the enemy's line of arrows, all he needs to do is walk back and dump his gold there and the enemy can get units to kill you. So all you need to do is stand between him and the line of arrows, and while he's struggling to walk through you (which he can't) you can deal with other enemies first, or perhaps multiple miners.</span><br />
<span style="font-size: small;">SWORDWRATH: Before the swordwrath reaches you, press the spacebar. You need some time to execute the move, so he could attack you first. By giving yourself some buffer time you can kill him as soon as he reaches your face.</span><br />
<span style="font-size: small;">ARCHIDON: Kill this archidon by attacking him normally. However, you're going to need to avoid his arrows (unless you're a giant). Run zigzag to the archidon, and kill him by pressing the spacebar.</span><br />
<span style="font-size: small;">SPEARTON: Do the same as you would to the archidon (because the spearton can throw his spear at you), but once you reach the spearton you need a few hits before he dies.</span><br />
<span style="font-size: small;">MAGIKILL: Kill all the minions he sends your way, then run behind him. He can't stun you, and you can stab this pesky enemy in the back.</span><br />
<span style="font-size: small;">MINIONS: Do the same as you would to the swordwrath. There is only one difference. The minions are a little bit faster than the swordwrath, so you can either give yourself more buffer time, or just ignore the minion since they're really, really weak.</span><br />
<span style="font-size: small;">GIANT: You will need a few swordwrath, or even just one if you're good enough. Control one of the swordwrath and run round to the giant's behind. While you attack his behind, your backup will be attacking his front. He will (most of the time) smash the guys at the front, so you can continuously attack him. Eventually the giant will die. If you're doing it solo, then you're going to need to have maxed the swordwrath's speed. The swordwrath will need to run behind the giant, and when the giant turns to attack, run to his front and attack him. After he finishes his attack, run behind him and he'll have to turn around again. Rinse, wash, repeat. You could just let him attack you from the front, but you'll be unable to notice when he's about to attack you. Making him turn around can save you from some brutality that the giant can deal to you.</span><br />
<span style="font-size: small;"><br />
</span><br />
<span style="font-size: small;"><u><b><span style="font-size: large;">LEVEL 1 (ARCHIDON):</span></b></u></span><br />
<span style="font-size: small;">Just do the walkthrough. </span>Just mine and mine and mine and mine and mine and mine etc. until you have enough money to get 18 swordwraths. Then press the attack button and watch the fun. Every time one swordwrath dies, get another swordwrath. After this level upgrade your miner's pick by 2 levels.<br />
<br />
<span style="font-size: large;"><u><b>LEVEL 2 (AMBUSH):</b></u></span><br />
You start off with 3 miners. At the start of the level make as many swordwraths as possible. There will be 4 waves of barbarians (a bit like speartons that cannot throw spears). Take control of one of your miners, and mine continuously. when you have enough money just get another swordwrath. After this level upgrade your miner's pick by 1 level. Leave the extra 1 upgrade point for the next battle.<br />
<br />
<u><b><span style="font-size: large;">LEVEL 3 (SWORDWRATH):</span></b></u><br />
<span style="font-size: small;">Take control of your solitary miner and work him to death. At the start of the level get as many swordwraths as you can. While you mine for gold any units that attack you will be fended off by these guards. After you have about 5 swordwraths take control of one of them and run to the enemy statue. If you meet any enemy swordwraths on the way, just kill them.</span> When you have reached the enemy statue, kill the miners there, and start attacking the statue. At the same time, press the attack button for your backup. You can continue taking control of the swordwrath, or you can just let him do his thing, but its all up to you. After this level upgrade your swordwrath's club by 3 levels (now you know why leaving the extra upgrade point was essential).<br />
<br />
<u><b><span style="font-size: large;">LEVEL 4 (SPEARTON):</span></b></u><br />
Take control of a miner and mine as much as you can. At the start of the level buy as many swordwraths as possible. Again, these guys are like the guards. When you have enough swordwraths, take control of one of them and run to the enemy statue. If you meet any spearton on the way just kill them. They look tough but your sword is harder than their useless shields. Block against any thrown spears by pressing the Q button. When you reach the enemy statue kill all the miners there (if they havn't run away). Also, press the attack button for your backup. After awhile the spearton might make another appearance, but while your friends are dealing with them smash the statue. After you finished the level, upgrade your statue's gold intake by 2 levels.<br />
<br />
<u><b><span style="font-size: large;"> </span></b></u><br />
<u><b><span style="font-size: large;">LEVEL 5 (SWORDWRATH):</span></b></u><span style="font-size: large;"><span style="font-size: small;"> </span></span><br />
<span style="font-size: large;"><span style="font-size: small;">Take control of your miner, and do your thing. Get 19 swordwraths, and (you don't have to take control of any of them) press the attack button. Turn this counterattack into a massacre. Every time of your swordwrath dies get another one. After you've massacred the swordwraths level up your statue's gold intake by 2 levels.</span></span><br />
<br />
<u><b><span style="font-size: large;">LEVEL 6 (MAGIKILL):</span></b></u><br />
<span style="font-size: small;">Take control of your miner and just mine. Get as many swordwraths as possible. Take control of one of them and kill all the minions the magikill will send your way (I told you they were weak)</span> and kill the magikill. You may get stunned several times and you may have to take control of a new swordwrath, but you will finally make it to the enemy statue. Kill all the miners, and attack the statue with the help of your backup. Level up the miner's bag by 2 points.<br />
<br />
<u><b><span style="font-size: large;">LEVEL 7 (ARCHIDON AND SWORDWRATH):</span></b></u><br />
<span style="font-size: small;">As always, take control of the miner, and mine. Get as many swordwrath as you can, and take control of one of them. Send this suicide swordwrath to attack the enemy statue. He can kill any enemy swordwrath on the way, and attempt to kill all the enemy miners.</span> When facing the defending archidons, retreat to a place where the arrows cannot reach and wait there for your miner to increase your gold. As soon as you get more or less 19 swordwraths get your backup here to smash the statue. Level up your swordwrath's speed by 2 points.<br />
<br />
<u><b><span style="font-size: large;">LEVEL 8 (ARCHIDON AND SPEARTON):</span></b></u><span style="font-size: large;"><u><b> </b></u></span><br />
<span style="font-size: small;">Take control of the miner and mine as usual. Get as many swordwrath as you can. This time, use the swordwrath and kill all the spearton and archidon in your way. If your swordwrath dies, get another one. Use this guy and smash the enemy statue down. This time, you may not actually need the backup, but you might want to speed things up a little. Finally, upgrade your miner's bag and</span> swordwrath's speed by one level each.<br />
<br />
<u><b><span style="font-size: large;">LEVEL 9 (GIANTS):</span></b></u><br />
<span style="font-size: small;">Finally you've reached the giants level! As usual, take control of the miner, mine, get lots of swordwrath. This time, press the attack button after you have about 7 swordwraths in total. Move your swordwrath to the back of the incoming giant. Your other 6 swordwraths will attack the giant from the front, while you do much more damage from the back. Meanwhile, the giant will smash either your guys at the front, or you, so it is very likely that all 7 swordwrath will survive this giant. After he dies, get the 6 swordwrath to man the fort, while you run to the enemy statue and kill all the miners. Oh, and make sure you keep buying swordwrath all the time. When you have finally reached the 19 swordwrath, get the backup and smash the enemy statue. Level up your new unit, the giant's maximum health by 2 points.</span><br />
<br />
<u><b><span style="font-size: large;">LEVEL 10 (AMBUSH):</span></b></u><br />
Take control of the miner and get lots of swordwrath out. Control one of them and take on the giant the way it was described before. Of course, that's the only giant they're going to send at you, but you can now make your own giants. Get about 10 swordwrath, then get another miner, and work these two to death trying to get 1400 gold for your very first giant. By that time, the enemy swordwrath would have reached your side, and the giant will be just in time to stun all those pesky n00bs and let your swordwrath do the killing unhampered. Level up the giant's health by one point. You will definitely have an extra left, but it's rather useless since you won't be needing any of the other units AT ALL, and you will not be defending at all. Rather than let it go to waste, use it on the spearton's spear upgrade. The spearton would be the next most likely unit to be used as compared to the useless archidon or the magikill.<br />
<br />
<u><b><span style="font-size: large;">LEVEL 11 (ALL OF THEM):</span></b></u><br />
<span style="font-size: large;"><span style="font-size: small;">Follow the advice that was repeated billions of times already: Take control of a miner, get some gold, get lots of swordwrath, and take control of one of them. By the way, now that you can use lots of giants, make sure you have two miners. That way, your gold will increase twice as fast. Using your lone swordwrath, kill the giant ALONE. Don't waste the swordwrath, you'll need them later. Run around the giant, getting his attention from the front and attacking him from the back and vice versa. You probably won't get hit at all, but all the same, if your swordwrath died, control another one to kill this giant. After lots of fighting and killing of swordwrath, archidon, magikill and giants (for some reason there are no spearton in this level). Finally, you have 2 upgrade points! Use those two to fully upgrade your spearton's spear, and get a better shield for him.</span></span><br />
<u><b><span style="font-size: large;"> </span></b></u><br />
<u><b><span style="font-size: large;">LEVEL 12 (FINAL LEVEL):</span></b></u><br />
<span style="font-size: small;">Take control of a miner, get some gold, get lots of swordwrath, get another miner, and take control of one of the swordwrath.</span> Kill all the random units that get in your way, and also when you have 1400 gold buy a giant so that he can take on the statue. When your giant's finally at the enemy statue, get all your swordwrath to go back and man the fort. Control the giant, and make him smash the statue. Being a giant, he can afford to ignore any archidon arrows since its only going to be 6 health damage. When the statue's finally smashed, wait for the unusually large giant inside to step out and turn red. Immediately after this happens, use your giant and attack him. Did I mention that you also have some giants attacking him from the front? After awhile (don't give up! It might be hard to kill him but he is actually a lot easier than you think he is.) the unusually large giant will die. Of course, if all your giants are dead and you have not enough money to get a new one, nor enough time to get the gold, use your swordwrath and kill him. End of game.<br />
<br />
<span style="font-size: small;"><span>If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.</span><br />
<span>If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.<br />
If this guide has helped you out, you're welcome.</span></span>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-8587710725826162786.post-78702973088180619302011-12-15T08:31:00.000-08:002013-06-13T09:26:46.911-07:00Pico Sim Date 2 walkthrough<span style="font-size: x-large;"><u><b>GAME: PICO SIM DATE 2</b></u></span><br />
<br />
<span style="font-size: large;"><u><b>CHANCE TIME</b></u></span><br />
Janitor: borrow the money, tell the supervisor, its a girl, talk him out of it, beat him up.<br />
Errand Boy: don't care, leave it as it is, search the A-wing, mall parking lot, original boston cream donuts.<br />
Supplies Manager: don't sell it, accept the challenge, let Vinh cover, recount, let it slide.<br />
Cubicle Hand: play it, tomorrow at lunch, take matters into your hands, do it by hand, expand to more than criteria.<br />
Management Assistant: shout, stay true, set up tournament, Dylan, second boat<br />
Business Supervisor: fastest way, old school, fire them, **** work, no reason.<br />
Trophy Employee: simply explain, East Indian food, 4th hole, ask her.<br />
Vice President: go along, refuse to answer, sit tight, tell them off, he's bluffing.<br />
CEO: Dave Chan, nice negotiator.<br />
Big Boss: Cheryl, give him a chance, Cheryl's idea, special game offer, no.<br />
<br />
<br />
<span style="font-size: large;"><u><b>GIRLS</b></u></span><br />
Kate (the nerd): 3 brothers, fudge pears, Japan, January 18, dramas, office assistant, art, Bookmark'd, spaghetti.<br />
Mia (the bargirl): math, lawyer, Dremio, April 30, Shinii, receptionist, RnB, Salt & Vanilla, comedies.<br />
Erika (the blonde): science, South Portal School, Shoot Out, June 8, mini-golf park, Jeffy Ultimo, California, Vex'd Up, soccer, nachos.<br />
Sabrina (the goth): family studies, thin-haired weasels, Dark Glow, gardening, fish factory, September 13, fish, Razor Sharp, Magma Red.<br />
<br />
<span style="font-size: large;"><u><b>CHATTING UP</b></u></span><br />
<span style="font-size: small;">1. Have high charm (obviously)</span>. The higher your charm the better it is.<br />
2. Wear the clothes that the girl would like. For Kate, dress like a nerd. For Mia, dress like a cool person (i.e. a douche). For Erika, dress up like a jock. For Sabrina, dress like a goth. Simple.<br />
3. The more expensive your clothes the better it is for your chance to ask the girl important questions.<br />
4. If you can't afford the $400 clothes, then buy something cheaper. Just don't wear the clothes you were given.<br />
<span style="font-size: large;"><u><b>DATING</b></u></span><br />
<span style="font-size: small;">It doesn't matter where you date the girl. The only difference is the cost of the place. </span><br />
<span style="font-size: small;">1. Talk to her 3 times.</span><br />
<span style="font-size: small;">2. If you got all 3 questions correct give her a romantic level 5 flash and kiss her.</span><br />
<span style="font-size: small;">3. If you got 2 out of 3 correct give her 2 romantic level 5 flashes, take a picture and kiss her.</span><br />
<span style="font-size: small;">4. If you got 1 out of 3 correct or all wrong, just walk away. Try again tomorrow.</span><br />
<br />
<span style="font-size: small;">If this guide is incomplete, please leave a comment saying what was not included. I will add it in ASAP. Thanks.</span><br />
<span style="font-size: small;">If you see that somebody else has already given feedback about the same thing, don't comment. I understand that you would like to comment, but to avoid spamming, please don't comment. I understand that you are doing it for the people reading this, and I commend you for it.<br />
If this guide has helped you out, you're welcome.</span>Unknownnoreply@blogger.com